Feel the Painbow

Simulador de robo
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Derivado de
Feel the Painbow 1 0 0 3.0
Inspiración para
Ninguno todavía.

Blimblard_Blith 17

The plan is to abuse FN's ability to the max. In testing I do 6-12 damage turn one. FN does often go down turn 2-3, but my opponent is down 1-2 characters by this time, and eBala/Guard do a nice clean up job, especially when I'm leaving redeploy-able weapons of FN just before he goes down. Fast hands may be unnecessary. Will think of other things to try in it's place.

Update. Made some changes, lost Fast Hands, Thermal Detonator, and F-11D Rifle. Added Enrage to help get out 3 cost weapons fast and Electroshock, He Doesn't Like You for some control.

Took it to a tournament tonight 4-0. Faced ePoe/EMaz, ePalp, Triple Deathtrooper, and ePalp. Closest match was vs ePo/EMaz, first three upgrades played on FN in that match were blanks, still managed to put 4 damage on Maz. Killed her turn two, the survived with a 4 health Bala who finished off Poe. Both Palp matches were quick as the Royal Guard shined, jumping on Palps dice preventing the extra damage. Really strong deck with all three characters bringing useful abilities to the table and 27 health. I will be bringing this to a Store Championship next Saturday.

2 comentarios

kylearbuckle 1

This looks awesome! I dig the changes you made here! The only question I would have is about redeploy and cards like F-11D Rifle. Why did you stick with the weapons you have here specifically?

How many weapons do you typically redeploy after FN dies?

Blimblard_Blith 17

I left out F-11D Rifle because I focused on weapons that one or fewer modifier sides. As long as I have a resource available (which is typically every round after round one, as I usually can get a 3 cost weapon out round one) I can resolve the 3 melee for a cost side on a Lightsaber easily enough. Vibroknucklers are great as all their sides are resolvable and if yu have the money you can bump it up, plus the Ambush keyword weapons are really valuable to chain effects.

With all that being said, I got wreck by two Poe/Maz decks this Sunday in a store champs. Got the dreaded double Thermal Detonator/U-Wing which wreaks havoc on a three character deck. I think the presence of Poe/Maz means 3+ character decks are at a disadvantage. Going to a store champ this Saturday with eFN2199/eJango. Replacing the Blue cards with Fast Hands, Tactical Mastery, and Logistics and the battlefield to Cargo Hold - Eravana.