We've been in other stuff before

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mykelen 118

My take on the Baze/Snap choke deck. I've seen some pretty slick versions of it, but some really bad ones as well. For the most part, I like both of these characters, but haven't had much of a clue of what to do with the cards. Hopefully this works, and will tear up the competition at the upcoming store championships!

3 comentarios

stranglebat 832

Criminally missing is "it's a trap"

mykelen 118

I actually found that I never had a chance to use It's a Trap! Maybe it's just my meta, but it wasn't a huge issue, so I pulled it out and put in Collateral Damage instead. So far, it's working great, but if I do find myself in need of extra assistance and fewer shields, Spirit of Rebellion is out and It's a Trap! is back in.

Foz 1024

Well, it's true in some matches it takes some serious planning to throw down a Trap. Even with a number of prominent melee decks around, it's still common to see stray sides though. Tusken Raider, Darth Vader - Dark Apprentice, FN-2199 - Loyal Trooper all give you a side on the die, and some common upgrades in these decks also have . You have to lay the groundwork and assemble the combo before the stray turns up, though. You want to be holding Hit and Run and have Wingman down already. At that point, as long as they ever roll a , you can immediately activate both character, roll over your dice with Trap, and resolve before they can do anything. It's not the easiest to force to work in every match, but I do think it has way higher value than Spirit of Rebellion - any car with a chance of making a huge play is more valuable than that.