|Simulador de robo|
Probabilidades: 0% – 0% más
|Lord Unkar and his troopers||0||0||0||2.0|
|Unkar and his loyal troopers.||0||0||0||4.0|
|Unkar and his loyal troopers.||0||0||0||5.0|
The upgrades. This deck has 11 weapons for FN-2199 - Loyal Trooper and 3 upgrades to ramp up on him or to be put on Unkar Plutt - Junk Dealer. The Jetpack have 3 faces good for the Unkar Plutt - Junk Dealer ability and can gives you shields or disrupt for Imperial Inspection. IQA-11 is also good for Imperial Inspection and Rocket Launcher or Z6 Riot Control Baton for the Unkar Plutt - Junk Dealer ability or damages. Finally Holdout Blaster, Vibroknife, Vibroknucklers for their ambush ability can makes you activate Unkar Plutt - Junk Dealer after putting them on FN-2199 - Loyal Trooper.
On the support side, you have the 3 best supports in the game in my opinion. Imperial Inspection to put the 2 cost or less upgrades in the hand and then use Unkar Plutt - Junk Dealer ability to get them in the discard pile if you're lucky enough or if it's the last card in hand. Salvage Stand is so good with Unkar Plutt - Junk Dealer that your opponent will only be able to play low-cost cards leaving you high-cost cards to discard. Finally Backup Muscle help you do unblockable damage.
10 events to mitigate your opponent's dices should be enough. The 2 block are needed in the actual meta where most of the deck use Darth Vader - Sith Lord or Darth Vader - Dark Apprentice or FN-2199 - Loyal Trooper or Rey - Force Prodigy. Else, if you play against Poe Dameron - Ace Pilot or Captain Phasma - Elite Trooper, it will become dead cards for reroll but all your 28 other cards will see an occasion to be played.
Mulligan for 1 Imperial Inspection, 1 Salvage Stand and 1 mitigation card you can use turn 1. With 7 upgrades costing 2 and 7 upgrades costing 3, don't keep upgrades costing 3 to start with but keep 1 upgrade costing 2 so you have a chance to add it even while you mitigate 1 of your opponent dice because of the Unkar Plutt - Junk Dealer ability adding ressources on first turn. The way I play it, I use Unkar Plutt - Junk Dealer ability on dices I can't resolve or when my opponent has only 1 card left to stop him from rerolling or when I'm really in needs of ressources.
I've milled a qui-gon/rey once by blocking his damages with Block and removing his cards in hand with Unkar Plutt - Junk Dealer and abusing 2 Imperial Inspection almost each turn beginning on turn 2. That game, I had seen how this deck was powerful to control him returning most of their upgrade costing two or less in hand each turn. Because Darth Vader - Dark Apprentice has good dices side but no ressource side , those who play it does'nt put that much upgrades costing more than 2 except Mind Probe and Force Throw so that help me to control the board by returning Sith Holocron each times I could.
If you have questions on this deck, feel free to ask. I know there is another existing version without Personal Shield but when you can mitigate Vibroknife , I prefer this version. I tend to always try to put 3 shields on FN-2199 - Loyal Trooper and Unkar Plutt - Junk Dealer. The Best Defense... does no damage when you target your FN-2199 - Loyal Trooper having 3 shields. In absence of shields on him then the First Order Stormtrooper takes the damage.