Getting Handsy

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Getting Handsy 0 0 0 2.0
Luke Launch Bay - This Time w/o Salvo 0 0 1 1.0

Treefarmer 171

Luke showing off his skills

Draw a bunch of cards into your hand using Luke, Journals of Ben Kenobi, and Outpost (via Maz Castle to draw an extra 2 cards). Roll in Launch Bay for the ranged side or use a Focus to get it there. Salvo them and do massive damage to all their characters.

If you can get Our Only Hope'd into a Launch Bay early, this combo will eliminate most of those pesky support characters letting you focus down the big guys with Lukes dice and another Launch Bay next turn (or Strategic Planning same turn). You'll need a lot of mitigation via Deflect, Guard, and Field Medic so those are good to see in your opening hand but with your draw theres a good chance you'll bump into them anyways. Lukes damage dice are strictly Guard fodder until you can get the combo setup unless you're feeling confident.

Launch Bay is your only real liability against Unkar matchups. Jedi Robes and Datapad are there for money and to either focus or to get you to Ackbars Focus side. Always pull the Journal of Ben Kenobi dice back for an extra draw. Astromech and C-3PO to help you get the side you want on Launch Bay and Logistics to get it in play faster.

This is jank...but it does work and the look on your opponents face when you do 5+ damage to each of their characters is worth it.

9 comentarios

Treefarmer 171

A few notes on changes:

+2 Comlink
+2 Supply Line
-2 Firepower
-2 Astromech

Forgot Launchbay wasn't a vehicle making Astromech and Firepower useless, honestly wasn't using them anyways. Might as well increase the number of focus and resources to speed up dropping the Launchbay with Comlink and Supply Line. More health probably couldn't hurt either but speed of getting out Launchbay is key as is draw.

Chuftbot 439

This is the kind of jank that I love. Don't let your memes be dreams. Salvo for 10.

Treefarmer 171

Add premonitions as an alternative way of getting Launchbay out faster against Salvage Stand decks for extra spiciness.

pheylorn 85

This is a crazy looking deck....I'd try it. You could add in Determination as well for the times you don't pull C3P0.

Bowie 376

This deck is the real deal! I run a version with Determination and no Our Only Hope, and Tactical Advantage, and it's crazy! Turn one Launch Bays, salvo for ten to infinity damage! Total blowout turns.

Treefarmer 171

Version 3 is available.

JohnnyOrigami 8

This deck should be played with a single Luke die and an eGeneral Rieekan - Defensive Mastermind when he comes out.

Treefarmer 171

@JohnnyOrigami Lukes dice are good and people tend to try to mitigate them away. 3 - 6 is scary. I wouldn't change Luke, I might slot Hera in though.

tunewalker 74

Some stuff to note about when the next set comes out is the T-47 it's special is either exhaust a support or draw 2 cards which will be huge. Alse the Rieekan thing might be nice because of shields and maybe a potential "your eye's can decieve you" but I think may just stick with 2 dice Luke, Hera seems like a good slot in more health but I think if you do that you have to add more vehicles, a good vehicle to think about is actually the Delta-7 interceptor because its special allows for rerolls without spending a card as well as defensive rerolls without spending a card.