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Ninguno. Éste es un mazo hecho de cero. |
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A Thrawn In Your Side - 2-Die Control | 0 | 0 | 0 | 2.0 |
sudsywolf 2
Oh hey look! A two-dice list! Yeah so I have no idea how well this deck will do but I'm excited to see how it goes as soon as EaW cards are released for TTS.
This is my attempt at a villain control deck that strives to be a jack-of-all trades with regards to dice options. Disrupt resources, discard cards, destroy options and dodge attacks. I find the synergy with Darth Vader - Sith Lord and Thrawn - Master Strategist abilities to be super interesting. Vader's discard ability allows you to get a read on opponents deck and strategy, allowing you to strategically predict what Thrawn's ability will hit. Cards like As I Have Foreseen will give Thrawn the precision to remove their threats and Pulling the Strings is a great end-of-turn card to play that gives you an immediate hit on Thrawn at the start of the next turn.
I recommend you mulligan aggressive for Lure of Power which will allow any of the many dice sides to hit like a truck, whether it be Vader's damage sides, Interrogation Droid discard sides, or perhaps you just need to beef up a resource or shield sides.
To end the games, use Thrawn's natural focus sides to execute massive damage bursts with Vader's die, Lure of Power or simply wreck a character with No Mercy.
That's all I'll say for now until I can start testing, but please feel free to chime in with recommendations for card additions/removal or any questions. Also, let me know if you feel this deck is competitive, casual or just plain trash. I feel at the moment it falls in the casual category... which is fine by me.
4 comentarios |
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Thanks for the comment |
I love the two characters together. I have a deck published with these guys too but it is very different from what you have. Check it out. My biggest concern with your deck is if Vader dies the game is over. What is your plan if he dies? |
Welcome to the super elite Vader/Thrawn club |
I have a list similar to this but I run Imperial Inspection in it. You roll in Thraw, get a disrupt die, make them put a 2 cost weapon back in their hand and then discard it.