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Rebel Ladies with Guns | 8 | 7 | 19 | 1.0 |
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Ninguno todavía. |
fiferboy 57
A second attempt at creating a yellow/red deck featuring Elite Sabine Wren - Explosives Expert. A friend has speculated this would be a better pairing than Admiral Ackbar - Perceptive Tactician.
Rebel Commando brings 3 health over Ezra Bridger - Force-sensitive Thief and a better aggro die over Admiral Ackbar.
I'm running A280 Blaster Rifle for the extra redeploy, so it is not an It's a Trap! deck. Instead of IAT! we have Never Tell Me The Odds and Heat Of Battle to set up some big damage plays with Sabine loaded with weapons.
Not having Infamous will hurt the NTMTO play but that is necessary due to having so few yellow cards that don't already have Ambush. Activating Running Interference after playing NTMTO or HOB should protect all the ranged dice sitting in your pool. Running Port District - Bespin is another possibility for Ambush on NTMTO, but it seems like a waste with only one card to take advantage of it (even if it is a very, very powerful card to have Ambush on).
I'm trying Moisture Farm - Tatooine to get to a third resource to start a round since I haven't been able to cut enough cards to run Truce and Smuggling yet.
Cards I'd like room for: Overkill, Truce, Smuggling
Any comments on how to improve the deck are very welcome!
Version Two Changes:
Cards removed: Planetary Uprising, Fortuitous Strike, Field Medic, Starship Graveyard - Jakku, Dug in, Poe Dameron's Blaster
Cards added: Salvo, Hidden Agenda, Moisture Farm - Tatooine, Retreat, Draw Attention, A280 Blaster Rifle
11 comentarios |
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Training is not good if I draw two of them and it can only go on Commando. I'd rather play a pair of A280 Blaster Rifle for the same resource cost with a die that is comparable because then I can play them on Sabine and have them redeploy and grab them from discard before Sabine is going to die to have them move over. Is there a compelling argument I am missing? |
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I've never heard about only bring able to use one Second Chance, but I know what you mean about have trouble paying for it. I find I will resolve Sabine's damage and then overwrite one of her guns with it before claiming if it looks like she might die. That takes away most of the cost associated and you can get the gun back next turn. |
I mean that, from the FAQ (you can see it in this web), I may have misundertood it beacuse of the language: Second Chance (137) "Second Chance is a replacement effect so if a character has two copies of Second Chance and would be defeated, only one copy resolves. The other one can no longer replace being defeated and stays attached to the character." |
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Having played a good amount of Ezra Sabine, this deck looks terribly short of resources, especially with all the upgrades and 2+ cost events. |
The gameplan will be too get down a 2 cost weapon in the first round and then keep overwriting it in subsequent rounds to save resources for the power events. This does prevent us from getting down non-Ambush weapons to build up the board state, though. I'll have to do some more play testing and see how big a problem this is. |
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looks like resources are high, maybe Smuggling and Logistics? (sorry if it's already been mentioned) |
@fiferboy have you considered using Training?