Highlander 10/14 Winner - Kenneth

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

lawl0r 121

9 comentarios

Rebel Grey 136

Shoulda seen it coming.

Telimtor 1

@lawl0r why the Plastoid Armor ?

stranglebat 832

Free and 1 more life i assume. You could pay 1 for 2 on plate armor or just get the 1 for 0

JuzFuzz 27

Looks horrible from a Hero player's perspective! ;) How many people competed at the event?

J1mbo 1

At a first glance, this looks quite short of resources. Is this the case?

Nakala 2

With imperial backing most high cost supports are played with 2-3 resources at most and a third of the deck is 0 cost, I choose plastiod for the fact it's 0 cost and most action friendly, it's one of the cards that could be replaced with something else of you liking but I found a 10 health gauvian is significantly hardier with just the +1 health.

Tybrid 922

Love it. I'd probably go -2 Plastoid Armor, -2 Salvo and +2 Hidden Agenda, +2 Heat Of Battle

Nakala 2

Have tried other combinations including hidden and heat, they do have a place depending on play style although with heat in my testing can be situational since the supports have a 50%+ on damage side already, salvo was plugged in last min before the tourney and I am also notcompletely sold as it's usefullness falls off after round 3 in most cases, other cards that have been of note to plug and play in my testing include go for the kill which is helpful against force illusion but again I have milled 9 due too a ruthless. truce is also a valid card that I have replaced plastiods with good first hand combination means a turn one cannon as opposed to a turn two.

GenghisDon 100

I know you want to keep 2x of both characters but Ciena Ree - Adept Pilot opens the door to swing with Slave I again and brings a higher probability of gaining the much needed resources to keep those supports firing. Perhaps Truce would be a nice addition too. I'd -2x Plastoid Armor , and anything else that allows for resolving 1 die. Slows you down and leaves you open to having your dice removed or eaten up by guardians. One last idea, maybe Deploy Squadron would put you over the edge. With Tactical Mastery your weakness of going slow, turns into your strength when you tap commandos, the cannon and Slave1 and even backup muscle then resolve all the damage before you opponent can counter any of them. Anyway, I like this style of deck. It has a lot of HP to get through but it can bring some massive damage fast.