Sir Christopher's Vader/Royal Guard

Simulador de robo
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Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

SirChristopher 165

Deck used in video

6 comentarios

Frstbiter01 1

Can you play two Kylo sabers? Thought unique only one

futantshadow 15

you can have 2 of each card in a deck, even unique, but only one in play at a time.

Frstbiter01 1

Thank you very new to game, only plated 3 times!

Frstbiter01 1

Just a qq or two on this deck though this video may be aimed at experts or those who know the game well. We have bought 4 boxes and traded for some and can build this deck but we have only one Kylo saber, 1 Tempation, 1 Ancient LS, 1 Indominatable and one price of failure. We might be able to get some of these cards but the Ancient and the Kylo saber are hard to pull as I understand it. What else is good we can play in their stead?

Also not sure i understand but it looks like The price of failure is to defeat your guard and ready your character not sure if I would ever do that since he has guardian and indomitable is a dead card if you get them in the beginning of the game right? Can you explain how these cards help you over other cards that remove or reroll dice?

Shiney1 2

SirChristopher, I am a huge fan of your videos. Any chance you will be posting any of your Luke/Rey Decklists or publishing them. Luke is my absolute favorite character and you seem to have a knack for making decks work with him where others do not.

futantshadow 15

Frstbiter01- you can play a regular lightsaber over a kylo's lightsaber, and a lightsaber pull over an ancient lightsaber (i would probably play 2 lightsaber pull in case you need to use the ancient to heal 2, then pull it out to use again). force illusion is another good 1 cost upgrade that could be played (instead of a temptation, but i would go ahead and get a temptation as they are like $1). the price of failure basically wins you the game if you are able to use it when vader has 3 lightsabers on him; the royal guard's only use is to soak up damage for a turn or 2 while vader gets set up. in testing against a jabba/unkar deck (that wins by making you run out of cards, and deals no damage), i put upgrades on both vader and the guard to deal as much damage as fast as possible. if you draw the price of failure, rise again, or indomitable in your opening hand, then mulligan them back. if you draw them early, it's perfectly fine to discard them to reroll your dice to get more damage in. the optimal strategy of this game is to use every card you draw each turn in one way or another- either by playing it or discarding it to reroll, because you get to refill your hand for free each round, so don't be afraid to discard cards unless it is something you really need next round (like you are saving up for a rise again- normally you would have the 2 resources you start the round with, use enrage or resolve a resource die for a 3rd resource, save them, then get 2 the next round for 5 total and play rise again). you can discard extra weapons early because of rise again, but ideally you want 2 on vader by turn 2 and a 3rd one with rise again turn 3 or 4.