|Simulador de robo|
Probabilidades: 0% – 0% más
|11-1 PAX Unplugged Galactic Qualifier Day 2 Winner||134||108||39||1.0|
|Hawaii Regional Winner Decklist (8-2 overall)||7||6||9||1.0|
Podcast interview with Knights of Ren coming soon.
I like to pick decks that are either filthy, consistent or ban worthy (or all of them combined). Previously at big events I won a store Champs with Funkar and came 11th in Australian Nationals with Thrawnkar, so I like to play with stuff that gets banned. This deck certainly fits in well with my tastes XD
No surprises, this deck was derived from Edwin: https://swdestinydb.com/decklist/view/15855/11-1paxunpluggedgalacticqualifierday2winner-1.0 He pretty much sums up how you pilot this deck and how it functions.
My mate Matthew was the one who brought this deck to locals and steamrolled me with it which converted me - it was his idea for the It Binds All Things. His deck is here: https://swdestinydb.com/decklist/view/16007/r2-p2sydneyregionalstop4-1.0
So with both Edwin's, Matthew's and my version, there is only a two card difference.
It Binds All Things was an amazing edition and it definitely was essential for this deck. I took out a force speed as recommended by Edwin and originally i had decided to take out a Riposte, however I made a last minute midnight decision after 5 hours of testing, it occurred to me that shields were overflowing during games and that the dice were too valuable to give up for Caution, so I put the Riposte back in and took 1 Caution out.
If you must change a card, 1 Medical Droid would be what I would suggest you take out.
This deck is extremely consistent and extremely good at tanking and taking it to the long game. Much like the now nerfed Captain Phasma, Poe's sides are all amazing. The 2 is an amazing insurance policy for Rey's dice and the natural reverse Force Choke side allows you to either control the opponents dice or resolve maximum damage once you have the all clear. Although the deck does not run much removal, Poe's special is the key to the missing removal pieces.
If you have the opportunity to play on your battlefield, the amount of freebies you get from your bin from free supports off claiming really starts to shine in the long game, especially the Honor Guard cycle.
The deck can not only shield up but has 3 ways to heal: Field Medic, Medical Droid & Ancient Lightsaber. This really makes it difficult for your opponent to kill your character and usually when a character is supposed to die, it can usually last for few extra turns, allowing you to draw out maximum value.
Because the deck is designed to tank, it takes some time to set up to do explosive damage. You can do 4-7 damage if you roll well on turn one and it takes about 2-3 turns to be able to hit 6+ damage consistently, therefore the deck is not explosive like the Rainbow 5's can be. Thus decks that oppress such as Unkar Plutt - Junk Dealer/Jabba the Hutt - The Great and Mighty can slow you right down, stopping you from making a steady stream of damage. The yellow control deck is hands down the worst match-up for this deck. I play tested twice against this deck and failed to win both times.
Since removal is hard to come by in the deck and most of the mitigation comes from Poe's special face, Rainbow 5's can be a scary match-up because if it God rolls, you can die very quickly.
Round 1 - Store Championship granted Bye
Round 3 - Rainbow 5's LOSS
Round 4 - Quigon/Kanan WIN
Round 5 - Quigon/Kanan WIN
Round 7 - Quigon/Kanan LOSS
Top 8 Playoff
Round 1 - Same Rainbow 5's from round 3 WIN
Round 2 - Matthew's R2P2 WIN
Both my match losses with this deck were by 1 damage. I lost to Rainbow 5's because I needed to roll 1 damage with 4 blue dice and rolled 3 blanks + . And I lost to Quigon because we went to time and due to a miscalculation I had missed out by 1 damage - I had two upgrades on Rey with 2 damage and he had 1 damage on Kanan with 1 upgrade. I was confident that I would win if we played longer.
Rainbow 5's / Captain Phasma Guardian:
The reason overall why I beat these decks was that my deck was more consistent in rolling out, whereas my opponents would frequently have to reroll and focus dice to get the damage string, which would be easily mitigated through the removal spells in the deck or Poe's Special.
Personally I feel this is a good matchup, as both the decks tank and chip away at each other however R2P2 has the advantage as Rey's ability happens for free whereas Quigon needs dice to trigger his ability. Plus R2P2 can heal in multiple ways whereas Quigon can only heal with the Ancient Lightsaber.
My mate Matthew who I played in the Semi's was undefeated and I was his only loss. This goes to show that this deck is a worthy contender. Who won the mirror ultimately came down to who could equip faster and stronger. I had the opening hand with Poe Dameron's Blaster every game which definitely contributed to me winning. I won 2-1 in this matchup.
Throughout the entire match I never once felt threatened by this deck - I felt like I was in the winning position the entire time (except when I made the biggest misplay in all of mankind).
Firstly the deck has only 3 dice, so it is easy to manage the damage when you only have to worry about 3 dice. The deck also doesn't run much upgrades so there are not many dice throughout the match to be particularly worried about. Secondly if they lose the battlefield, the resource costed faces become harmless as well. Finally Kylo's ability is difficult to hit as there are 3 colours in the deck with a pretty even split between red and blue, plus it was easy to hang onto the Sound The Alarm's to reduce the likelihood of hitting - it was rare that I needed to use it. Also Rey's ability is almost guaranteed to hit every turn, so each turn, Kylo maybe hits for 2 free damage, whereas Rey consistently hits for 1 for free.
Know the cards well, especially ones that you need to play around. There were multiple games my opponents forgot about Riposte and I was able to kill their character at the worst possible time for them because they neglected to keep that card in mind. Also there was one game I had to Force Illusion 1 damage to keep myself at 2 life to prevent myself from potentially losing to Backup Muscle, which immediately paid off as my opponent did have that card in hand. Playing around certain cards definitely gave me the upper hand in a lot of match-ups, having previously piloted Thrawnkar, it definitely gave me the knowledge of what to watch out for.
Hope you all enjoyed my post and was able to take something away. Wish you all the best for your Regionals and I'll be happy to answer questions! 10/10 would recommend this deck for Regionals.