The Plutt And The Hutt

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
The Plutt And The Hutt 0 0 0 3.0
Inspiración para
Ninguno todavía.

DR.SUESS 1

A Control deck that wins based on a combination of Control And Mill, Gain resources with Plutt and Reroll bad rolls with Hutt to Activate Plutt. A decent curb could honestly be better if you don't get your battlefield you can use " New Orders" to switch the battlefield up to x2 if needed.

Win conditions: Mill, Crime Lord(card): to defeat a deadly opponent.

Weak against Fast paced agro style decks. so far strong against other control decks.

Id apreicate any advice on how to make this a better tier deck. I'm a bit out of tune with anything released after EAW Set due to taking a break after Spirits Thank you

Please like and don't forget to leave some feedback on ways to improve the decks playability in competitive Matchmaking.

2 comentarios

seminole9300 9

I have recently built a similar deck; my build is not quite as strong as I own zero Crime Lord and only 1 Blackmail. I run 2x Chance Cube and 2x Hound's Tooth for the resource production as well as the high numerical values to trigger Unkar Plutt - Junk Dealer. I have found I use my dice as combos for Unkar's ability; what is your success with My Kind of Scum? I'll put this build together on TTS and try it out. Glad to see I'm not the only one still trying to make Unkar work!!

DR.SUESS 1

@seminole9300 I get a lot of Disruption roles off of my character dies in frequency.as well as most of my upgrade dice with the exclusion of personal shield and fast hands of course. if i don't get those its either a role into a win condition(discard) or a resource/ focus as my dice don't ever roll damage but the focus is rare to roll in comparison to the other odds that I roll I mainly rely on my disruption roles and discarding and If I happen to get a resource roll then I may go for it or use Unkar Plutts special most likely that but my kind of scum is great because cause I can disrupt and gain resources which is what my decks seems to do a lot of and not just rely to much on my opponent having high value cards in his hand off of Plutts ability to give me large amounts of resources.

On the other hand what you suggested for cards I like the Hound's Tooth however chance cube has 3 blanks and I don't think id want to risk my odds with 3 possible blanks but for its price its defiantly ideal if I wanted to run more supports opposed to more events if I'm trying to budget .99USD currently there are also some restrictions those two cards have that make them situational that may make them harder to use depending on who I'm playing against.