Insane Kloon Posse - Magic Stronghold Store Champion Deck

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

ELBOWSELBOWSKNEE 187

This is the deck I piloted undefeated to 1st place at the Magic Stronghold store championship. It wasn't a meta stacked field (ie. no anakin yoda cassian mill) and I was lucky not to go up against any Kylo decks but this performed above my expectation and is a legitimate threat. The Jedi Instructor's effect is potent on Plo: the probability of rolling at least one melee side on his two dice is 1-(4/6 * 4/6) = 55% meaning you will be able to instruct another character dice to 2 melee damage 55% of the time you roll Plo in & 16.66% of the time you roll Jedi Instructor in. Widen the desired outcomes to include the focus symbol (not as good as rolling melee most of the time but still a great outcome) and the probability of rolling at least one desirable instruction symbol on Plo is 75%, and 33.33% for the Jedi Instructor. This consistency is a problem for your opponent because the 26 point health pool and defensive suite will keep you in the game for a long time.

Going into the tournament I was concerned my opponents would be able to rush down Plo and hamstring the engine early but in practice it never happened - most of them would start on him and switch to the Padawan after I had turtled him with shields and ancient/illusion. Hide your force speed on Jedi Instuctor (no one goes for her). Rollout order Padawan --> Instructor --> Plo unless you need melee sides for guard or CQA, in which case you may want to roll in Plo early to ensure efficacy.

I'm not convinced Destiny needs to be in the deck as I had no problems getting upgrades out and much of the defensive suite is 0 cost - I found myself always discarding it to reroll. If I were to do it again I would probably sub these out for some additional removal cards (2nd hidden motive & something else?) or maybe even 2x Loth Wolf Bond for the big force speed plays it opens up. I had 2 shoto's in originally but removed one of them before the tournament because the ideal play line is to drop a weapon on Plo & the Padawan first meaning that you will not be stacking a 2nd weapon atop the shoto until the 2nd or 3rd round, at which point its effect is marginal. Having one felt right.

If you have any suggestions I'm all ears! It's a fun one to play and I had a great time with the guys in Vancouver.

15 comentarios

Fathercheese 1

How about adding Bestow in place of the Destiny?

cedwa38_1 1

This is the best name for a deck ever. Please, accept this up vote as a token of my appreciation.

ELBOWSELBOWSKNEE 187

@Fathercheese I'm not a huge fan of effects like bestow because I think in most cases you are better served by adding an additional redeploy weapon instead. I would much rather pay 1 and upgrade a vibro to an heirloom or dagger of mortis which will then redeploy than pay 1 to to move the vibro when a character is dying. Also Bestow costing 1 resource means that if you are using it to open up the Padawan effect again you are not actually saving any resources (however if you're running 2 padawans with Plo you can use bestow to move a weapon off of Plo to play a new one for a 2 resource discount, representing a net savings of 1 resource).

Corbog 108

Nice. I love the synergy between character dice. Looks like a very solid deck, I’d be curious how it does against mill but if you get an ancient on PLO or the Padawan I’d imagine you could loop it fairly nicely. Looks super consistent and consistency wins games as they say.

Mr_Chip 58

I love the idea of the deck - but help me with the math for a second. Plo has two dice rolling in. On the die, he has 2 melee sides, correct? So that's 4 out of 12 sides with melee (33%)... not exactly correct as the dice rolls are independent events (even though you roll them at the same time). How did you make it to 55% on flipping one of his dice to the 2?

ELBOWSELBOWSKNEE 187

@Mr_Chip I calculated 1 minus the probability of not rolling any melee. Two independent rolls with 4/6 chance of not rolling melee = 4/6 * 4/6= 45% chance neither dice shows melee. 1-0.45 = 55% chance of rolling at least one melee side.

It might not be intuitive but the odds are actually in your favor! The below link might help if you want a more thorough explanation. www.edcollins.com

ELBOWSELBOWSKNEE 187

@Mr_Chip Further to my above post it might be more intuitive if you think of it this way - there are 6 possible outcomes for dice A. For each outcome of dice A, there are 6 possible outcomes of dice B. Therefore, the total number of possible outcomes is 36. Now that we know the total number of possible outcomes, we need the number of desired outcomes. You might incorrectly think the number of desired outcomes is 4 (2*2). This is actually the number of outcomes where BOTH dice are showing melee, namely (1M, 1M) (1M, 2M), (2M, 1M), and (2M, 2M). You can draw out the matrix of outcomes yourself and confirm that there are 20 outcomes of the total 36 that include at least one melee dice.

The easier way is to do the calculation I did above: calculate the probability of not rolling melee on BOTH dice (4/6 * 4/6 = 16/36). The remaining outcomes are showing at least one melee (20/36=55%).

Hope this helps!

Icezox 7

Ok. But I have a question on Plo koon and the instructor. Does the ability Works for each die? I mean lets say that you roll 2 M on his dice and the instructor and the padawan did not, can you triger the ability on both? I suppose yes but we are not sure in my meta.

Jacksuhn 1

@Icezox I would think not since the Instructor says "you may turn ONE of your character dice". If Plo rolls two different symbols I would imagine you could pick which one of them you want to turn a different die to.

ELBOWSELBOWSKNEE 187

@Icezox my understanding is that it works the way @Jacksuhn has described.

Stedanko 14

@Icezox has a point that might have been missed. If both Plo Koon dice hit melee, I believe you should be able to turn 2 other character dice to melee sides, 1 per each Plo Koon die.

Stedanko 14

I think Into The Garbage Chute would be a great play for Jedi InstructorJ, who most of the time can be sacrificed that round to take out 2 critical dice. It's also 2 more gray cards to have more hope against Kylo Ren - Tormented One.

Maybe consider Fort Anaxes - Anaxes for battlefield. With the focusing, it's not a slow deck, but it certain is below average with 3 characters, so claiming for Obi-Wan's Hut - Tatooine may be difficult and able to be used against.

I'd also include a second Heirloom Lightsaber as Redeploy is just too valuable in keeping this deck in longer games.

Fun deck!

Nurse Farva 1

I give you props just on the name alone lol

Icezox 7

Well as I see it the instructor says turn one character die to the same face as this die. So for each die of the character you can focus one die each.

chinovalley 322

I would interpret that as you can turn one character die and it would have to match one of Plo's dice. Not turn one for each of his dice. I would also say that Plo could use that to fix his own dice. Say he rolls a melee and a blank, he could use the ability to change the blank to match the melee on his other die. Nice self-correction.