|Simulador de robo|
Probabilidades: 0% – 0% más
|Keep me informed, Record 0-73||26||10||8||1.0|
This was the Top deck that looks at the hand at least 22 times in a game. And went 0-8 at a 77 player tourney
Plo Koon - Jedi Protector is back and he is more focused than ever! He has Traded away some of his secrecy and gone full blown Research mode.
Old tricks die hard however and the once Trusted Informant informants no longer carry the critical key to the puzzle. As such they have been acting as Decoys while Plo gets to see as much as possible. This deck looks at more cards than ever before.
The Force Illusion was dropped as it was getting in the way of the research. Plo also decided there was no need for 2 Masters of the Council. Gone is merely Bamboozling the opponent now they are completely Bewildered.
Additionally while Plo Koon's Starfighter was his pride and joy, during a session Gathering Intelligence he discovered he was 19 times more likely to die in a freak friendly fire flying incident where a 10 year plan to assassinate all Jedi by turning their most trusted friends and allies against them is undertaken, than if he just walked places from now on. Better safe than sorry Plo likes to say.
This deck was certainly the top deck that Was these exact 30 cards and 3 characters at the tourney you ask anyone you and they will tell you No Questions Asked!
OLD WRITE UP
Plo Koon - Jedi Protector isn't just any Jedi master, he is the most savvy and lovable master of them all. He is wise like Yoda, strong like Mace, loyal like Obi-wan, and probably just as concerned about the droid attack on the Wookies as Ki-Abi-Mundi. All that aside what makes him truly special is his ability to leave the Jedi Temple - Coruscant to go into Coruscants hidden underbelly and carry out Clandestine Operations
Every Card has its place in this perfect sting, knowledge is power and this deck will let know you everything the opponent is doing at all times.
Force Illusion This allows Plo to get in undetected.
Macrobinoculars These allow Plo to identify threats from miles away
Maz's Goggles Allow you to magnify and concentrate on the details of current events
Tough Haggler Is useful for keeping your resources up and if during the negotiation your opponent lets slip more information the better for you.
Master of the Council Is there for when Plo reveals his true place in the order. It's a good thing he haggled so toughly as the lavish life style of the Master is costly. Conveniently being master has its benefits allowing Plo to reactivate and look at their hand twice more.
Dex's Diner Jedi's do eat, and Dex's diner is the main hang out of Obi-wan
Jedi Council Plo is Diligent in reporting to the council but unfortunately they aren't as savvy as our good friend and they tend to discard 1 out of every 2 leads he brings them.
Plo Koon's Starfighter Get to where you are going in style
Streetwise The number one requirement for this sort of operation, you have to be prepared.
"Fair" Trade Plo knows when you have to give your contact a little something something, but he will always makes sure its more Fair for his current mission.
Friends in Low Places are a necessary evil. Plo knows not everyone is low by their choosing and their can be good found among the bad. Who says good people can't steal information either.
Scruffy Looking Nerf-Herder is Plo's go to insult. If someone steps out of line they get hit with the Nerf-herder bat. You know you are in the Poo-Doo if Plo calls you this.
The main strategy you need to employ when piloting this deck is uncovering what is in the opponents han. By meeting with only the most Trusted Informants Plo maintains his cover and gets that information not only once but twice just by activating. Nothing intimidates the opponent like you having know their entire plan, except having you know it twice! That is just the first activation, by the time the first round is over you will have more knowledge on them than the tax man has on someone who underpaid their taxes by 1 cent.
For mulligans you want to hard mull for #bamboozle playing this round 1 is a huge way to sow confusion in the opponent. Shuffle away any Pacify's as they will be needed later. Usually around the 107th time you have asked to look at their hand they will be fairly irate and you will need to play this.
The last part for successfully piloting the deck is ettique. Plo isn't a barbarian, he is from a civilized age, therefore you must ask as follows "Unfortunately circumstance dictates i must look at your hand, please comply and this will be over shortly" Word it exactly like this every time, even if you have just looked at their hand. Your opponent will appreciate it.
Last thing to note if anyone ever has a Jedi or Clone in their line up if you every have to look at their opponents hand you should conceed. Plo would never rat on Plo's Bros.