Crime Lord's Schemes

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

caesaroftheforce 7

Jabba the Hutt and Jango Fett are working towards a fun alternate way of winning the game of Destiny. The upgrades and supports in this deck all work together to build resources and shields while not signing damage at your opponents characters. Why, you may ask? Crime Lord is why. You save resources and can build your board so you can hit your opponents with Crime Lord. All the while the deck features disrupts and discards, trying to limit your opponent's moves and cards to reroll your opponent's dice will be key in keeping your characters alive long enough to call in a hit with the special action of Crime Lord. Cunning can also trigger Crime Lord with its special ability, and Datapad can change a die to any side not featuring damage so you can try to make your Crime Lord hits as consistent as possible.

If you are in a pinch you can always use Fight Dirty to eliminate characters, because you will likely have a minimum of 6 yellow dice on the board after the first 2-4 turns. That can be a huge hit to a board. The maximum damage this deck can throw with Fight dirty in one turn is 11 if you have 3 copies of yellow upgrades on both Jabba and Jango, Black Market is on the board, and all dice are rolled into your pool. Jango can always slowly chip away an opponent's health through the game if you don't reroll his dice for resources, making a fight dirty hit easier to pull off.

Confiscation in the deck to slow down an opponent even more, limiting their options by removing their upgrades. Electroshock is another dice manipulation card. Running one Nowhere to Run is a choice that I feel should be made after testing the deck, you will be rolling a lot of upgrades and the whole goal is to be as efficient as possible so controlling your dice will be key.

My last card I want to mention is All In, which is one of my favorite cards in the whole game. This card allows you to resolve all of your dice in ONE ACTION! This can be the real ace in the hole card you hold in your hand in order to make the big play that wins the game.

Remember, the win condition this deck plays to is:

  1. Crime Lord, calling in hits on your opponent's characters and removing them from the board straight up.
  2. Discard all the cards from your opponent's deck and hand, with all the discard symbols on Jabba and the other supports. Lying in Wait also helps here.
  3. Eliminating your opponent's characters via damage. This is by far the most difficult way of trying to win with this deck since there are only 2-6 faces on ALL DICE in this deck that show damage, some of which are +damage sides.

Most importantly this deck is for fun. It is a whacky way to play and is a themed deck featuring yellow scum cards and a wild win condition. If you play this deck just be sure to enjoy yourself and remember that at the end of the day Destiny is a game, and we all play games to have fun!

2 comentarios

STTbear 1

cool Deck.

caesaroftheforce 7

Thanks! I have proxied it (only got a single booster box of stuff due to lack of demand) but it has done some serious work. It's pretty consistent.