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Probabilidades:
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más
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Derivado de |
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Ninguno. Éste es un mazo hecho de cero. |
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Ninguno todavía. |
cispiollohc 10
Hi all!
After playing Hero-Aggro decks for a while I fell in love with Prized Possession: I really love that card and I find it a B O M B in the current meta if you are able to get resources on turn 1-2 to play it.
A Deck like Vader/Raider-Luke/Ackbar-Rey/Han suffers too much if you're able to deny one of his best character's dice early in the game.
Why I choose this pool of characters? Best hit points in the game (29 + 14 thanks to Endless Ranks), 3 Trooper offers 1 resource-face plus some damage early and late on; Bala-Tik open yellow god-cards (Backup Muscle, He Doesn't Like You, Prized Possession) and offer 1 focus-side more than the usually Tusken Raider you can see in more aggressive version of this deck.
Why I choose this Battlefield? This deck doesn't claim too much, I choose a bad battlefield for everyone so I can take the second move and 2 shields (more survivability) first turn.
How it develops the gameplan?
- First few turns (1-3) - Get resources, play more support you can and deal few damage to the opponent; if you can get out Prized Possession and 1-2 supports you're ahead.
- MidGame (turns 4-6) - Continue to harass your opponent and get out Speeder Bike Scout and First Order TIE Fighter (your main damage dealer); while doing this you have 9-10 cards to control opponents dice and disrupt their plan.
- LateGame (turn 5 to end) - at this point you will probably have 1-2 character dead, Endless Ranks what you can, let them claim and than re-roll your dice for damage.
Some tips and ticks:
- They will always focus down Bala-Tik, so use Prized Possession on a Trooper and Hunker Down on the character focussed.
- Roll always Speeder Bike Scout first so you can control opponent with the Special.
- Don't roll all the charatcet togheter, if you get some damage do it to not open Dodge-windows for the opponent.
- Drudge Work seems a bit clunky but it's not! Sometimes don't roll a Trooper to get a resource is a must for the high-cost curve of this deck.
- Nowhere to Run out-of-nowhere can win you the game: after an opponent claim 'cause of your bad roll you can deal from 8 to 12 damage with this.
- Wait to active 1 Trooper until the end: Flank and Drudge Work have to be always open.
What I expect by next expansions:
I really really hope that in SoR will be some good villain support to go in the no-guns direction; maybe something at 2-cost that can be fit perfectly in the curve. Anyway I just saw some good cards for the deck like Junkyard that can open the "stax" gameplay I wanna for this deck.
Conclusions:
Not a tier1, not a tier2, but a Work-in-Progress.deck I wanna continue to test 'cause for me has lot of potential.
This is not a standard Destiny.deck, you can't just do the roll-damage things other decks do; focus your action in the game and act accordingly to what the opponent do.
Feel free to write a comment and explain me what you think about this Junk :D