Admiral Jynbar

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Admiral Jynbar 1 0 2 2.0

TheBeard1808 108

Some things I would add in were they in my collection: Holdout Blaster instead of Vibroknife, a second Lone Operative instead of Thermal Detonator, and Electroshock in place of... something. My biggest hangups with this deck have been what yellow cards to include. Also omitted that I would like to include, but don't have room are Friends in Low Places, It's a Trap!, and Cheat. Let The Wookie Win would probably be the first card I swap out for one of the others

I don't necessarily plan on claiming all the time, which is why I have C-3PO in versus Planetary Uprising (that and I felt like 9 dice total was too small an amount).

The idea is to have some combination of Fast Hands, Second Chance, Ammo Belt, and Lone Operative on Jyn. Ammo belt/Second Chance for obvious reasons, which both can be filtered in and out with the Starship Graveyard - Jakku and Rebel (or Cheat, should that end up in the deck). Fast Hands seems like a better choice at the beginning of the game, but can be over-ridden for you other upgrades. Con Artist is a good alternate choice to have out first turn if your other options don't show up, helps with mill and resource denial, and is easily over-ridden.

Threepio helps turn things you don't want to things you do want :D

Overall, the max damage of this deck is pretty low (I've also thought about replacing one Con Artist with DL-44 Heavy Blaster Pistol), but it has decent survivability and mill potential.

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