Simulador de robo |
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Probabilidades:
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Derivado de | ||||
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Aurra Unchained 7-0 Tournament Winner | 0 | 0 | 0 | 2.0 |
Inspiración para | ||||
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Aurra Unchained / Tournament Winner / 9W - 4L | 14 | 12 | 4 | 5.0 |
ordinaryjedi.ddu.network 834
Changes
Added Carbon Freezing Chamber - aim is to lose the starting player roll, gain the two shields then leverage off ascension guns special ability for some dice removal.
Evened out Support - 1 x Backup Muscle and 1 x Infamous - Only ever need 1 x Infamous out and running more the 1 x Backup Muscle slowed me down with the claim of battlefield
Added back in "On the Hunt" - I severely missed this card tonight. Its special was great to help remove shields and remove a die for 1 resource cost. It has found a permanent place in this deck for me.
Added back in Reversal - I also severely missed this tonight and I had a tonne of resources i could've used it with.
Removed Thermal Detonator - as much as i liked the idea and it did theoretically work for me tonight, I had to chance it to make it work and even when it did, i didn't have the resource to resolve it. If i was to add it again, i would only play it on the condition that Infamous was in play so it could be resolved immediately prior to it being removed.
The key to this deck is literally getting Aurra activated as quickly as possible. Having 2 dice, she will be the obvious first target and ALWAYS ALWAYS ALWAYS (i cannot stress this enough) resolve Aurras ranged die as soon as you can. Do not leave it to 2 actions later. It will be removed.
Hard mulligan for Fast Hands & Holdout Blaster. Play Fast Hands on Aurra and Holdout Blaster on Jango.
Start to load up Jango after this for back up when Aurra goes down. Make sure to load Aurra with Personal Shield as soon as its available. With any luck, you should be able to roll out between 6-8 damage in round 1. If possible, use any event cards to knock out your opponents character early in the 2nd round.
By round 3 or 4 you should be looking to use Fight Dirty & Armed to the Teeth to dish out the final damage you need. Don't be afraid to discard these cards early game as you can then use Cheat to bring them back.
Try and save 1 resource per round to help you out in rounds 3 & 4 for any last minute purchasing you might have to do.
Flexible cards are Relentless Pursuit and Infamous with possible inclusions of Back Up Muscle and He Doesn't Like You or 1/4 Portions. Battlefield could also be changed to something neutral like docking bay.
19 comentarios |
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I found combining it with Thermal Detonator that there were way to many variables. When it works, it pays off but it didn't work for me overall last night. |
Have you had any issues with Reversal? I've tried it and it seems way too expensive in this deck that is trying to be as cheap as possible. What do you think of replacing it with something cheap like Doubt? |
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Terrific deck, I've really enjoyed playing it! What do you think of Cunning in metas that abuse force powers/Throne room or baby Vader? |
In our local meta, I don't see a lot of Cunning however that is changing more as people gear up their Poe Maz decks for upcoming store championships |
I am running similar deck to yours (and inspired by your previous version). My changes are: Docking Bay instead of Carbon Freezing Chamber
Slave I is great with Ace in the Hole and even better if you can claim to docking bay it for three (though most of the time if I have chance I am getting opponent's battlefield). Even if you hard cast it (which I sometimes do) it usually pulls it's weight. Rest of the changes is just more removal / defense. What I found out is that deck has positive matchup against most ranged deck (if you can get Personal Shield and Hunker down on Aurra she is very difficult to gun down) but the deck folds to any Vibroknife deck. |
I've just come back from playing a Poe/Maz deck and got him 2-1 (unfortunately in the last game he used New Orders to switch the battlefield and lock up both my Aurra die in the next round) I agree on some of your card choices. On my way home i was thinking about swapping out Reversal for a more generic dice removal card as I was struggling to get rid of Poe dice. I've been wanting to add in Slave 1 and combing it with Ace in the Hole is an excellent suggestion! I wish i'd thought of that! I would probably swap out Relentless Pursuit for Slave 1 and see how that runs. My games were pretty much over by round 3 (first game i rolled over 8 damage to take out Maz in one hit and in both games I was rolling ascension gun specials to lock up Poe die in Carbon Freeze) I found the 1 x back up muscle worked for me. I don't feel the need to add a second back in however 2 x Infamous would come in handy i think as I didn't see it the whole game. I would probably go with 1/4 portions or doubt rather than He Doesn't Like You. I didn't really feel any impact from On the Hunt this time round so maybe it doesn't hold a place in this deck. I am also considering removing Cheat as i tend to chuck it more than use it or maybe just having x 1. Food for thought. |
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My version of Aurra deck seems to wipe the floor with our Poe / Maz deck (cunning version). Hunker Down / Personal Shield is too much to handle when combined with consistent Aurra damage. On the Hunt is excellent for ePoe / eMaz and ePalp matchups. I love playing it on Jango - so I have possible special available as an response to their activation which can then be used to wipe shields and / or dice. If special doesn't roll, he doesn't like you is there to save the day. I still think the deck is tad low on dice control (I usually try to run 6 dice control events in my deck) so I will definitely try to find room for either doubt or one quarter portion. One would be switched instead of reversal the other, don't know yet. |
Going to update to v4.0 tonight |
V4.0 is out people! |
I Just noticed that Ace in the Hole does not work with supports but only upgrades |
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Also |
Just thinking about it - Armor Plating vs Personal Shield vs Hunker Down. I really lean towards a mixture or Armor Plating & Personal Shield. Still want to include Slave I somehow but don't think its going to happen. |
Given how Ace in the Hole works I am inclined to do following change:
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Personally with respect to this list I would play:
making the deck less explosive but more resilient, and the consider the spots of the 2 Relentless Pursuit for eventual Ace in the Hole/Slave I shenanigan |
To elaborate more on my last point, what I wanted to say is that Relentless Pursuit and Ace in the Hole occupy the same category of "conditional" cards. Relentless Pursuit helps with decks that abuse guardian, The Best Defense... and other means to spread damage but is useless against Palpatine - Galactic Emperor for example. Ace in the Hole on the contrary is multi-purpose, you can resolve damage from an Ascension Gun or shields from a Personal Shield, but requires different moving parts. For this reason I would consider using only two spots, for any combination of the two, but not more. |
Without Thermal Detonator in this build, what is Ace in the Hole primarily being used to discard?