Store champ winning Younglings

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Dimension14b 167

Hello,

I used tbis list to win the store championship at Game Cafe in Independence Missouri on July 1st.

The theory us simple, strap weapons onto padawans, roll in and deal lots if damage with lots of dice.

I chose younglings, because or Rey's ability to action chain, and the padawan's great die.

One thing I found while trying to make a hero deck that works, is that most of their control cards require you to have dice already in the pool. Rey helps a lot with this since you can attach an ambush upgrade onto her, roll in and play a control event all before your opponent can resolve their dice

please check put my podcast Twisted Rancor Trio to hear more of my thoughts on the list in episode 4. available on sound cloud and itunes.

12 comentarios

Focus Ninja 1598

What did you play against?

Dimension14b 167

I'm at work right now, but I'll type up a round by round at 5.

Setzuen 445

I would definitely consider running Destiny in this deck - and every blue hero deck for that matter. It's arguably the best card in the entire game, allowing you to trade dead dice for a free upgrade. The pressure of being able to play a second or third upgrade in round 1 really is unmatched.

I'd also use High Ground over Flank. Not only does it deal 1 damage when resolved, it seems better suited in such a fast deck. With the deck's speed, you'll likely be exhausting your characters faster than your opponent, making Flank's activation requirement a little hit and miss, whereas your speed means that you'll claim the battlefield almost every round, making High Ground more versatile.

Finally, why use Lightsaber over Luke Skywalker's Lightsaber? The latter is better in every possible respect, outside of Redeploy, but including a card in your deck under the assumption that your characters are going to die isn't really the right thought process. ^_^'

lefthighkick 19

I don't mean any blatant disrespect, but it would be best to completely ignore @Setzuen here.

  • Destiny is terrible in this deck. Your economy is already covered with the Padawan's ability, you do not want to remove damage or damage potential to play upgrades. It's much better in something like QGJ/Rey where QGJ is shield capped and you can turn his 2-shield side into an upgrade, etc.

  • This deck can be fast at times, but is in no way is fast enough to justify playing High Ground. Flank, on the other hand, is incredible.

  • Your local competition must be pretty thin if they can't kill a 7HP Padawan before the game is over. The Lightsaber is typically a last second overwrite that protects your resource investment and keeps dice on the table. Not to mention the fact that Handcrafted Light Bow is often better than Luke's saber. (I'm not 100% happy with the author's upgrade list here, but it's not b/c Luke's saber is missing.)

To the deck's author: congrats on your win! how often were you able to CQA people?

Dimension14b 167

We played 4 rounds with a cut to top 4.

Round 1 Win: I played against a Phasma, FN, FO Stormtrooper all single die piloted by a guy who was brand new to the game. He was a great opponent, but the game was not close and I handily won.

Round 2 Win: I played against Elite Palpatine, Vibroknife can be a real issue for Palpatine as it negates all of his damage prevention leaving him hoping he draws rise again fast enough. He did not and the game was quickly decided

Round 3 Win: I played against Poe Maz piloted by my best friend and playtesting buddy, unfortunately for him he didn't see any thermal detonators and I saw both cautions which are an amazing life saver in this matchup.

Round 4 Loss: I played against FN, Unkar, Royal Guard all single die. He was able to roll hot with FN's ability and saw both riot batons before I defeated FN. The game was close down to the guard vs a padawan, but the guard was able to win it out after my opponent wisely claimed early the previous round to deny me control options.

I made it into top cut 3rd seed.

Round 1 of Cut Win: I played against a Vader Guard list very similar to Zach Bunn's list, luckily for me i was able to control vader's dice and eek out just enough damage for a win. I go for the guard first in this matchup, since once vader kills a padawan, it can be much more difficult to see a black side.

Round 2 of cut Win: I played against Esnap, padme, Maz. I targeted Padme first knowing that she was his win condition, and was able to defeat her before he saw a second chance. After that I targeted snap and then Maz, who strapped with second chances, did not have any valuable dice to resolve.

Overall the day went great, I feel like I played against some meta heavy lists, and have since played many smaller tournaments and found the deck to be consistant.

Dimension14b 167

@Setzuen Here are my reasons to not play the suggested cards, thank you very much for posting your suggestions.

Destiny: I use Caution as my remove a die to gain benefit card, and I mainly use it on blanks or Rey's +2 resource side when I don't have a black resource side. I don't want to play too many remove my dice effects, and find that I rarely have an issue in playing all my upgrades in hand each turn.

High Ground Requires that I control the battlefield, a decision that my opponent can remove from me, especially if I'm using my control events. Flank on the other hand requires I have more ready characters than my opponent which is completely in my control. The deck can play fast when it draws an ambush upgrade, but many times I am using my actions to play upgrades and roll in one character at a time, which can be slow. Overall I would rather be in control of the conditions needed by my conditional removal.

I chose Lightsaber because it has redeploy, I do not like the die or that it cost 3, but I would much rather have a 1 cost lightsaber redeploy than see my Rey's Staff go in the discard pile and suddenly be short 2 dice. Luke Skywalker's Lightsaber is a fine card but it only offers 1 more damage on the modified side, and the option for shields on the special. I find that the redeploy of the generic lightsaber is much more valuable than these benefits.

7 Health characters will die, unless I draw all the right cards at the right time. You need to be prepared for the worst, as long as it doesn't consistently bring you bad games.

striatic 1

I am interested in the reasoning behind not including One With the Force in this deck. I can see pros and cons.

Dimension14b 167

@striatic with the amount of 1 cost events I am running, I didn't want to lock myself into spending the 2 resources for my turn on owtf. I can see myself going 1 makashi 1 owtf, but makashi's defensive ability vs other melee lists has proven to be very powerful. It can be a solid card, and in future I may play a 1 of, but I decided against it for now.

striatic 1

@Dimension14b I suppose the ability of Secluded Beach to control the 3 Ranged side on One With The Force also needs to be a consideration.

sruman 1

I agree that Destiny is not correct for this deck variant on Yonglings. However, this upgrade set is highly vulnerable to imperial inspection and thus meta dependent (which I see was in the matchups list but single die Unkar not as potent with II). An alternate with lightbows and OWTF would be a better fit with Destiny I think.

TheHyperloops 3691

Congrats on your win! We were thinking of featuring this list on thehyperloops.com weekly article series on SC winners. Would you like to share your name or innitials? Thanks!

Dimension14b 167

Yeah, it's Rand Anderson. I play in the Kansas City metro. Let me know of you have any other questions, if be happy to answer all of them.