Simulador de robo |
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Probabilidades:
0% –
0%
más
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Derivado de |
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Ninguno. Éste es un mazo hecho de cero. |
Inspiración para |
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Ninguno todavía. |
stava600 1
Built around the idea of quickly milling the opponents hand, reducing their actions and hopefully damage, then using hyperspace jump or retreat to limit damage if needed.
The problems I see:
1) Very few dice, results in very little damage/discard output. Not sure what to put in instead
2) Little survivability, a determined opponent could quite easily kill me before I can discard enough cards
Built using cards I currently have, thoughts welcome
Commando Raid is gonna give you some good rerolls because I doubt youll be playing it. You only have 1 red discard die.