This is why you don't reduce point costs

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Ip man 2 0 0 0 1.0
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This is why you don't reduce point costs 1 0 0 2.0
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General Vatutin 26

Lol. No this is why you don’t play sets that rotated out. The point cost reductions are only for Standard to make them more competitive. Just saying. Force speeds and Force illusions. Lol.

General Vatutin 26

Plus, you need to watch a deck building tutorial or something. You are not playing built to last and you have 18 upgrades. Plus, you have 2 lightsaber pulls. This entire thing is a lot of help. For the love of god at least play honed skills of you are going to do this crazy shit. Maybe even defensive teachings if that is the card giving you an extra shield per character. Cautions. Scruffy looking. Err herder. It bind all thing. Ramp through force jumps and Yoda LS and dump some weapons. Get down to 10 max upgrades not counting second chances, force illusion, and force speed at the bare minimum. More like 8.

Instigate. Ezra LS. Luke’s Lightning rod for base damage...maybe. Just cut the damn upgrades and use it binds and some 1 cost cards to ramp into redeploy etc.

Deflecting slash for removal and shields. Got to keep shields on Qui

And the most important card missing is guard.

Blehwout 15

@General Vatutin You may wish to check the infinite holocron. Or this website. Zeb costs 11/14 in all formats where he's legal. Qui-gon also got -1/-1 in standard and infinite. As for your other comments, this is a quick build I threw together for testing on TTS. It runs way too many upgrades, because I was trying to figure out what sticks and what doesn't. I'll probably update this list at some point. Also, this should definitely run pacify.