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Unkar's Junkyard | 28 | 22 | 6 | 2.0 |
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Ninguno todavía. |
Shuffman 95
I originally took Fyre's list "Unkar's graveyard" and made some changes. Mainly I beefed up the removal, added 2 Salvage Stand, added 1 Imperial Inspection, and removed Local Garrison because it was way too slow. I have played close to 30 games with this deck so far and I'm at about a 85%ish win rate, including against the top meta decks right now.
The deck is an absolute blast to play, but the key is mulliganing for the right cards versus certain decks. I have routinely gotten out a 1st turn Slave I or AT-ST. Having those out and then protecting their dice with your pilots is absolutely brutal for your opponent. Early Aftermath and Salvage Stand are huge for resource boost and control. Do not underestimate the Holdout Blaster ability to ramp your damage too if you need early take-downs.
Message me with any questions.
4 comentarios |
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Looks nice, do you really need these fast hands ? Why not disarms instead ? |
Honestly the fast hands is only for the disrupts on Unkar, you could probably knock it down to a 1 of. I really like getting it early on unkar to make sure their resources stay down. |
I ended up going 5-0 with this in prelims at the store championship. Beat out 3 Poe/Maz along the way. So pretty happy with it's performance. |
Would love to run this deck! Need to get myself some rocket launchers and a couple supports, sure, but looks like a lot of fun!