Midrange: Men with Masks

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

DaWasabi 72

This is a deck I have been playing for a long time, I played it back when we just had Awakenings, and picked it up again when we got Spirit of the Rebellion. I have found it rather competitively viable, only struggling occasionally against decks that run Unkar Plutt - Junk Dealer, and FN-2199 - Loyal Trooper. At a store tournament, i went (4-1) taking second place, and with extensive testing on Tabletop Simulator, it holds roughly a 70% winrate.

The first thing you may be thinking... is why Carbon-freezing Chamber - Bespin? Well, both Kylo Ren - Vader's Disciple and Jango Fett - Lethal Mercenary's dice are not very strong. The highest damage side you have is 2. You will find the Freezing Chamber to be your best friend against a Vader Raider deck, or even to remove one of Qui-Gon Jinn - Ataru Master's dice. You're faster than your opponents usually, you have Jango, and Fast Hands, and if you lose the battlefield roll, you have Ascension Gun to trigger it.

There are a few cards that may stick out in the list, Gaffi Stick turns out to be a useful card, the redeploy will almost certainly trigger, as opponents target Jango over Kylo 98% of the time. The special works wonders to use the awkward Two Melee from Kylo, as well as to make either of their One Melee sides into 3. And either of the Two Melee sides help push damage onto their main character. Lure of Power has become one of my favorite cards for Jango to have, making use of either his Melee, or Ranged sides and giving him potential to easily punch for 3-5 damage in one action. Cards like Flame Thrower and Kylo Ren's Lightsaber are to give targets for Rise Again, or to give you some hard hitting dice when you need them.

Onto the Events, Anger, Doubt, He Doesn't Like You, Deflect, and Manipulate make up the bulk of your removal, all costing 0 or 1. Electroshock brings up a a choice when you don't have dice in the pool. But having 11 Removal Cards will help you keep Jango alive while he pressures your opponents. Friends in Low Places is always a good card, if you can read your opponent, taking crucial events out of their hand, but also makes Kylo Ren's special better, removing low costing cards, and letting you see their entire hand! Smart use of this card is the difference in hitting Anger With Kylo's Special instead of a Millennium Falcon. The one of Rise Again has saved me more than I can remember in long games, and I've even taken a game vs Palpatine - Galactic Emperor to the 7th or 8th turn.

Playing against Poe/Maz is another struggle, but smart use of Kylo's Special will help you land hard hits onto Poe, and I would target him over Maz with this deck, as many times I have taken him out on turn 2, leaving Maz defenseless.

Playing against Vader/Raider, you want to make smart use of Carbon-freezing Chamber - Bespin to reduce the raw power to Vader, and use removeal cards to dodge Vibroknife, and No Mercy.

Playing against decks with Rei will find that Jango is still Jango, and he's as scary as we remember him being. You can let them cheat actions all they want, but Jango is still the king of speed.

All in all, the deck has potential to win almost any match-up, it does take practice and finesse... but if you can master it, there is a lot of versatility in how you take down opponents.

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