Can You HATE With All the Colors of the Wind?

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Do You Even Activate, Bro? 0 0 0 2.0
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Dave Sharona 601

Well, the Errata is upon us! Finally!

Truly, the case can be made that this deck can still be played (and well, and likely will be quite often) with 1-die FN-2199 - Loyal Trooper, but I never liked him anyway, and General Grievous - Jedi Hunter's ability is much more fun, SO!

Here we have what should be an obvious set of cards, with about one exception.

Temptation is in here because either it generates money or it helps you draw cards, AND it's only a buck. Very fun, very cool card, definitely could be flavored to taste and replace whatever your favorite is. Your mileage may vary.

My main consideration for dropping Temptation would be to add Sound The Alarm. I haven't made the call yet, though, as I've only barely play tested this version of the deck.

With two copies of Hate, you can't afford to lose more health, so Enrage is out, Logistics and Imperial HQ are in for economy cards.

1 piece of mitigation shy of what I think is best (8 even), but threw in a Rend which can function similarly and is just great utility to get rid of a Salvage Stand because those hurt this deck pretty badly. You need your dice for damage, not money.

So the method behind the madness here is to get them to focus on Grievous, overwrite him to a Z6, keep him alive as long as possible, and peg away at your enemy with Kylo activations and Hate. Sure, there's a high risk-reward, but you might get an opponent's weapon out of the deal as well, which would just be gravy!

If you're more into swinging sticks, then swap out Hate for two good, old fashioned Lightsabers and their sweet redeploy and have at it.

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