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Probabilidades:
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Derivado de |
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Ninguno. Éste es un mazo hecho de cero. |
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Ninguno todavía. |
Darth Good Times 8
The aim of this deck is to live through the early game until you can play one of your heavy hitting supports to pick off the opposition.
Ideally, R1 will have you setting up some upgrades, getting out Drudge Work and a [Tech Team](/card/03127. Then activate your characters as early as you can so you can use your support cards to mitigate damage.
R2, will see you starting to build momentum as with Drudge Work and Tech Team. With Imperial Backingyou can get out LR1K Sonic Cannonand go back to defending. If you can't get LR1K Sonic Cannonout on R2 then fear not, First Order TIE Fighterand AT-DPwill give you plenty of fire power.
From that point on, use the events to mitigate the opponents die, and hold onto cards such as Ruthless Tacticsand Salvountil you find an opportunity to deal up to (potentially) 8 damage to a single character, or 6 to each opponents characters.
I realise that resourcing is lacking in this deck, I'm still trying to figure that out!
add in Assault Formation, Logistics, and maybe Traitor. maybe take out Drop Your Weapons and Red Alert