4 Upgrades on Grievous at the start of round 2! W/guide

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Griev Gamorrean 0 0 0 1.0
eSnoke / Grievous - Civilized Weapons 1 2 0 1.0
Snoke/Grievous 0 0 0 1.0

the BEAST 1128

EDIT: -2 Crossguard Lightsaber, -2 As You Command, -1 Rise Again +2 Crafted Lightsaber, +2 Chance Cube, +1 Dark Ritual

Grievous is back! My favourite villain from the Star Wars prequels is now paired up with Snoke. So, as soon as General Grievous - Fearsome Cyborg was spoiled, I wanted to use him. Many people will play him at elite, but I don't think it’s the way to go. I paired him with Snoke - Supreme Leader because of his power action.

Deck strategy:

Get 4 upgrades on Grievous by round 2.

How to do it:

There are actually multiple ways to do the combo. In your opening hand, you want 2-4 weapons/Lightsaber Pull, It Binds All Things, Well-armed, and possibly Force Speed and/or a free removal.

Well-armed is the only must (besides some weapons) but you only need it by the start of round 2. If you don’t have It Binds All Things, you will still land the combo, but won’t be able to use some of the expensive upgrades. If you’re using Imperial Armory - Death Star, It Binds All Things isn’t needed.

How the combo should work:

Lets assume that we have the best starting hand possible and that everything goes perfectly. Your starting hand is Ancient Lightsaber, Shoto Lightsaber, Maul's Lightsaber, It Binds All Things, Well-armed, and Sound The Alarm.

You have high chances on the battlefield, and you usually want the shields for Grievous. Only pick your battlefield if you don’t have a way to generate early resources.

1st turn - play Ancient Lightsaber on Grievous. If he has two shields as well, opponents will think twice before going after him.

2nd turn - roll in Grievous. You want to see a resource side on Grievous. If you don’t have a resource, don’t worry...

3rd turn - use Snoke's power action if Grievous is showing a resource. Otherwise, roll in Snoke. He should hit focus. If not, discard a less important card to reroll.

4th turn - either focus, reroll, or roll in Snoke.

5th turn - resolve Snoke's sides.

6th turn - claim if possible. If playing a fast deck, don’t resolve all sides to claim first. If your battlefield is used, play Maul's Lightsaber on Grievous.

Round 2: You start with either 5 or 3 resources.

You should have two upgrades in hand. If you didn’t use a free removal, you should discard it. If you didn’t have Well-armed, hopefully you get it this round. In this scenario, we'll say we have 5 resources. Our hand is now Well-armed, Maul's Lightsaber, Shoto Lightsaber, Dagger of Mortis, and Force Speed. The opponent would have done average 5 damage. If Grievous was targeted, he should still have 9 health.

1st turn - play Maul's Lightsaber with It Binds All Things.

2nd turn - pay for Shoto Lightsaber. You should have one resource remaining.

3rd action - play Well-armed to have a Dagger of Mortis.

4th action - Force Speed on Snoke.

Then, do some damage.

Round 3: Cards you want to see include: Force Speed, Close Quarters Assault, free removal, possible upgrade for Snoke, and Furious Assault.

This turn, you could be able to finish the game. The odds are that you also killed a character round 2.

If Snoke has one force speed, roll him in. If you have a second one in hand, play it instead.

Then, resolve force speed specials for 2-4 actions. If there isn’t any showing, focus.

If you have 2 actions, roll in Grievous. If you can discard 4 or more cards with Close Quarters Assault, do so. Otherwise, use Grievous' power action. If you have 4 actions, you can use Furious Assault, then Grievous' power action, then Close Quarters Assault, and finally resolve. Getting As You Command is not bad instead of Furious Assault.

If you don’t have It Binds All Things, do as the example, but with cheaper upgrades.

After that, play upgrades on Snoke if he's not the target. If he’s targeted, save up for Rise Again. Overwrite Force Illusion on Grievous if you need to. Hopefully your opponent will be more busy spending money on removals, and won’t have as much resources.

Thanks to everyone who made it this far! Hopefully you’ll give this deck a shot and let me know how it worked. If I’m lucky enough to pull Grievous and Snoke (Dagger of Mortis is replaceable with Heirloom Lightsaber or possibly Kylo Ren's Lightsaber) I might try this deck at a tournament this weekend. Please leave feedback or questions and I’ll make sure to reply as soon as I have the chance!

34 comentarios

Stealthmoose 7

Interesting - just keep in mind that Maul's and Kylo Ren's lightsabers are blue character only, so can't be played on Grievous (and Heirloom would not have redeploy if it was on him either).

Stealthmoose 7

Sorry, I definitely forgot he ignores the colour restrictions on Maul and Kylo's sabers >.< #LearnToRead

FireandCheese 20

@Stealthmoose maul and kylo can go on grievous because it ignores all play restrictions for weapons I think. but yeah no redeploy on heirloom.

the BEAST 1128

@Stealthmoose @FireandCheese yeah he ignores restrictions. I also know that he wouldn’t have the redeploy with Heirloom Lightsaber, but I think it’s the only 3 cost with no pay sides besides maul’s and the dagger. I made the deck so you don’t have to think about resources. Hopefully you’ll try this out!

the BEAST 1128

@herrerodani It was considered. I also mentioned up there that the deck has no pay sides which of course Crafted Lightsaber has. Also, it’s ability is bad synergy with Grievous’. You want the 4 weapons ASAP. Playing a crafted slows the game and options down...

herrerodani 100

@the BEASTGeneral Grievous - Fearsome Cyborg also ignores Crafted Lightsaber restriction of playing only on exhausted characters

the BEAST 1128

@herrerodaniI hadn’t looked at it this way, thanks for the imput! I might include it then.

drbearsec 1

It’s interesting. But playing it, I’d be targeting Grevious die with removal due to the power action...all of his sides are scary af with Snoke.... 3-5 melee, 4 disrupt or 3 resources. Seems like with 3 dice might be easy to play around. Will give it a shot though.

adran06 254

Personally I hate that this doesn't let me use Darksaber. It's the best weapon for him.

Razelll 244

What about Honed Skills so that General Grievous - Fearsome Cyborg could have five upgrades, so that you don't have to overwright with Force Illusion. Or if he is not the target you could have five or six weapons on him for the end game.

adran06 254

@Razelll... dear god. I hadn't thought of adding the ability to use even MORE upgrades...... General OPness.

the BEAST 1128

@drbearsecthat’s why you take shields on Grievous. He should also have 1-2 Shoto Lightsabers and start generating shields. The big catch is while Grievous’ die is by far the scariest, are you willing to take the 4 damage from the power action? So most of the time, people will be removing an upgrade dice. Also, it’s not 3 dice, it’s 7 dice round 2 so mitigation won’t stop it all.

@adran06 I agree that Darksaber is good, but I don’t think the options for melee are as good as blue in yellow. You’re gonna have a harder time stacking Grievous if you use yellow especially with 4 costs. I like Dagger of Mortis better. I also wouldn’t use Grievous at elite.

@RazelllI considered it, but I feel like it takes a spot for too little use. I don’t really mind overwriting because I have so much resources and can play another weapon right after. If you test it, tell me how it goes.

drbearsec 1

@the BEAST But you have to GET those 4 weapons out... and not have it taken from you by some of the various cards that let you remove upgrades. If you're playing Grevious, a good opponent is not going to give you money to build up 4 weapons fast. If you get to 4 weapons, I think you are pretty boned as an opponent anyway unless GG is near death... Not saying it isn't possible, but are the majority of matches going to allow you be able to leverage well-armed, Binds, pull/2 drops to build GG up fast and survive (assuming they target GG first, which to me would be the primary target) in the event that the opponent removes any time you can PA for additional resources or uses disrupts on you? The deck is brutal in the best case, but what about the average case... what about the worst case draws?

the BEAST 1128

@drbearsecI did test the deck for 3 games. 2/3 I was able to get the 4 weapons. The other one I got out 3. The game where I got 3, I only had binds out, and I did not get resources nor focus...my starting hand had one weapon +pull. If my opponent use their removals on resource sides, then they will have nothing to stop the insane amount of damage this deck can do. During play testing, I managed to do 8 damage round 2, then 21 more round 3. Even if they have removal, you have force speed and close quarters. Also, unless you know my deck strategy (which you know, so it’s easier to say that you would disrupt or remove sides) would you really remove resources over damage? Lets say that we’re round 1. I play an ancient lightsaber on Grievous. Roll in and get 2 resources on Snoke and 3+3 on Grievous. You have Easy Pickings. You’d remove the two resources? If I play someone that wants to use removals on my resources, I’ll focus to and .

drbearsec 1

That's fair in that Scenario... although I'd probably be targeting GG's die early in game to prevent snoking period. When talking about removal I was focusing on GG which can be snoked.

the BEAST 1128

@drbearsec I agree. But I think some people would only remove it if it shows damage. I think they’d want Grievous to take damage without doing some...I’ll see after some more testing.

BlueValeGames 45

I've been playing around with GG2 since he was previewed.. a strategy that worked well early on and still kind of does is finding a good supporting character that can hold his own (pick someone blue)... then load up with the 2-3 good 2-costers you must have in every deck (shotos, ancients, etc), and the rest with garbage 1 costs... hunting rifle, frag grenade,DH-17, etc. You can then start power actioning early on, and then just override/upgrade with the good weapons as you get them. If GG is taking on way too much damage, you will then just load up the other character with the good weapons. Or make sure GG has some redeploys you upgrade to that dump on the other character. I run GG2 elite, his two dice are each their own weapons because of their powerful sides, opponents aren't sure if they need to mitigate the char dice or the garbage weapon dice. Either way, GG2 is going to hit your opponent in the face. Take away his char dice, that's cool, power action your garbage for 4 damage anyway. Take away the garbage weapon dice, that's cool, pummel them with GG's char dice. I only did some early play testing with it and found it enjoyable. My deck needs some updating since the WotF release though. It could be a lot better. Get Honed Stills and IBAT going and it gets ridiculous pretty quickly. I run him with Anakin1 currently, but am not too excited about him. There''s better options.Anakin1 never rolls damage :(

Queklaine 222

So this whole combo is needs early resources from the lone grevious die with Snokes ability. If I'm playing against this deck, I'm removing the Grevious die above all else and then focusing my attack on him. How well does it work against that?

the BEAST 1128

@corvettejoeHow fast do you usually get 4 upgrades down? Do you like Grievous better at elite.

@QueklaineYes I just posted my deck strategy, so that’s easy for you to say. If you had no idea I’m going for resources, you’d remove them instead of one of my 4 upgrade and get power actioned? Btw I don’t need resources on Grievous’ die, it just makes the deck faster.

Queklaine 222

I wouldnt have needed to know your strategy. The character build tells it. Grevious wants lots of weapons, so you need resources to get them. Snokes ability is only used on character dice. So if eliminate that one dice every turn, Snokes ability is meaningless. Also you will only have damage from any weapons you place. All of this is obvious. If I'm playing an aggressive deck, I will target Grevious because it appears you have no other way to win if he dies. If I have anything like vandalize or whatever to remove weapons, I will definitely use them given the opportunity. Your deck is likely geared towards him so your other options would be minimal if he falls. I'm not saying your deck is crap or anything. I'm saying that an experienced player will know how to deal with that, and assuming this is the approach they take, can you still win?

the BEAST 1128

@QueklaineWell, there is a ton of decks that were competitive at some point that were based on one character (Poe maz, obi, maz). Also, with close quarters assaults and force speed, you won’t always be able to mitigate. I already talked about this with @drbearsec and as I said earlier, resources only makes the deck faster. If I can’t resolve them, there’s plenty other ways to get them. Without resources from sides, the deck will only be slower; that’s all. I will see as I play test the deck more...

Queklaine 222

Sounds good. I like the idea. Not one I'd thought of yet. Only option I figured was to try and get a bunch of cheap stuff on him as quickly as possible. Hadn't really thought about the best pairings to do that yet though. Curious to see how it evolves. Thats part of the fun is figuring out the weaknesses so you can eliminate them :)

drbearsec 1

To be fair testing has been very limited. I’m not convinced this doesn’t get killed vs good players though regardless if they know the strategy. I’ll be curious how it runs after 30-40 games

the BEAST 1128

@drbearsecI agree. My store championship was replaced by a seal so I won’t get to test it in there. Though even if I told my brother my strategy, I still managed to get upgrades down (he won a couple of store champs, so he’s pretty good). Without the resource generation, it will play like a normal deck - 1 to 2 upgrade each round. I mean, when I play against boba sister, they get 1-2 upgrades per turn. It will be the same with my deck if they remove my resources. The thing is, my removal is free, whereas most removal cost 1. So if other decks mitigate my dice, their upgrade amount is also reduced.

the BEAST 1128

What’s everyone’s thoughts on replacing As You Command by Enrage?

Ramin2-D2 550

Crafted is best weapon for Grievous, and also a solid Logisitics hit. also suggest getting Tactical Mastery to roll in and use the Grievous power action

Focus Ninja 1598

This is the best deck I've ever seen this will break the game...

the BEAST 1128

@Ramin2-D2Yes, crafted took the place of crossguard. I prefer enrage over logistics and force speed over tactical mastery.

@Focus NinjaWell, I’m glad that someone actually appreciates my list for once. Thanks!

the BEAST 1128

For everyone interested, after 5 more games of testing, the combo was successful 4/5 times with the only time being due to a round 2 hand with no weapons. Every round 1, Grievous’ die was removed, but it didn’t change much. I figured that our battlefield (which has high chances of being won by our dices) can counter removals. So yeah, I’ll be continuing the testing and see the consistency of the deck on the long run.

The Aggro kid 1

This is a great deck but Grievous has to taugh out atleast two rounds so you roll in those 4 uprades dice. Maybe you could include an Overconfidence or a removal so he won’t die to quick against an aggro deck.

Batty76 636

not sure if this is and has already been said but Furious Assault is spot 2 Red Characters...

Batty76 636

my bad just spotted it... ignore

LutanHojef 1

The only problem with this deck is that your opponent will be going for grievous, so while you’re trying to get the weapons on him, they will be going after him. Also, once you do get the weapons on him, it is hard to get his power action off without action cheating. Hopefully there will be a lower cost weapon in a future set or something that helps to make grievous a little more feared.