Palpabot

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

Sucram Dleiftah 7

-Consistent damage right from the beginning w/ Palp; Palp will be very aggressive once he gets a couple upgrades. -Strong economy w/ Palp's power action, It Binds All Things X2, Mobilize x2 (w/ Palp's power action, can yield 2-4 resources), Comlink, and Datapad. -Strong support from Lobot; if Way of the Force attached, he can go elite, allowing him to consistently stack a +2 bonus on Palp's rolls; other than his special, his upgrades are designed to add resources and focus sides. -Palp will be the first to die, but Rise Again will increase his lifespan; by the time he does die, he will have worn down the opponent quite a bit, and his Heirloom Lightsaber will move over to Lobot. Lobot should have the ability to finish the opponent. Lightsaber Pull can help increase his chances of being able to pass on the Heirloom when he dies. -Dice control with Force Fear, Force Push, Force Lightning, Deflect, Parry, The Best Defense..., Triple Threat. -Palp will deal a fair amount of indirect damage. Salvo, if played in conjunction with Force Lightning, will drive home the damage to all characters. Grand Moff will also add to the indirect damage. -Battlefield allows the opportunity for many ambushes; due to the deck's strong economy, there are a large amount of 3+ cost cards. Grand Moff will secure use of this battlefield's ability.

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