Hit and Raid

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Hit and Raid 0 1 2 1.0
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Ninguno todavía.

lev 27

v2.0

Switched the mitigation cards around to include Suppressive Fire and Honor Guard which go nicely with Docking Bay - Finalizer.

Switched plot to Taking Ground to ensure recurring my removal as well as going first so Leia has a better shot at hitting their key cards before they can play them (play Hit and Run into Commando Raid for a 4 before opponent took their first action? Nice.)

Put in recurring heals as well. Opted for the 1/1 split between [Force Heal] and Dex's Diner because a) Yoda does not have enough upgrade slots to ever put a second copy of Heal on him, b) Dex's Diner is unique and c) I need to test to see if one is clearly stronger than the other.


v1.0

My first draft of Blue Red Mill with Way of the Force. Looking for any and all feedback and criticism, WotF is still going to take some time to be released here in Europe and I want to be ready when it hits the stores.

I think there might be a little too much removal in this, I feel like Mislead and Sound The Alarm are the weakest ones. Sound The Alarm does have its benefits in being grey and likely forcing our opponent to discard to reroll though.

Also not loving Caution too much since my character dice are so valuable and if they're not, Leia's going to eat them anyway, but it's still 3 for 0 , so...

I might want to find space for 1 New Orders, the deck appears to be decently fast-paced and could certainly make use of those extra mills.

I've consciously chosen to omit C-3PO and Chance Cube from the decklist. They're slow and probably not needed with Leia's 2 side.

Let me know what you think!

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