Villains in Control

Simulador de robo
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Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

wernerherzogzwei 2

I know what you're thinking and you're right: 3 character dice is a pretty shitty start in this game. Luckily DJ's ability is basically another dice of damage and Thrawn gives you both hand control, focus to spare and and resource generation.

Upgrades: Stun Baton and On The Hunt are amazing early cards to get. Imperial Discipline on Thrawn is also incredibly important. You want one of those three in your opening hand. Cable Launcherhas a great upside but isn't as useful in a pinch.

The redeploy weapons can be messed with as you see fit. Another Z6 Riot Control Baton instead of the Darksaber might work better for you but putting it on and shifting it over to 17 point Thrawn just feels to good to pass up personally. Vibrocutlass is also great.

Overwrite a On The Hunt or a Cable Launcher for one of the redeploy weapons around the second or third round.

Events:The event suite is 100% removal for obvious reasons. Art of War is your beast mode blowout card.

Probably going to be getting rid of the The Best Defense... (or at least making it a one of) since keeping both characters alive as long as possible is important.

Also looking to fit in a Tactical Mastery or a Three Steps Ahead.

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