Thrawn/Snoke

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

vamp 35

My shot at the Thrawn/Snoke deck. In four games I never dropped the Umbaran Hover Tank, but I also never played a three-wide deck. After seeing the lists from the French Nationals, it probably makes sense to drop the Umbarans and mods for Grand Moff and removal (or an AT-ST), but Umbarans could still be good. I don't like investing the resources into Thrawn - Master Strategist as he often dies, but I didn't often get any benefit out of my battlefield and Grand Moff could help with that. It also enables Imposing Presence

This deck went 4-0 at a LGS league night hosted by the awesome Smuggler's Run Gaming! Check them out: https://www.facebook.com/smugglersrungaming/

R1 v. Han Solo - Independent Hotshot/Iden Versio - Inferno Squad Commander: This deck can hit hard and fast, this same player/deck smoked me during a previous match. Round 1 he got 7 on Thrawn, but I got a Hailfire down and then 4 TIEs down Round 2. He whiffed his Iden roll off a Tactical Mastery which let Thrawn live long enough to do some work.

R2 v. Finn - Soldier of Necessity/Poe Dameron - More Than A Pilot: She called this deck the Poe-mance which is amazing! Round 1 she rolled out showing 6 indirect and 2 ranged. I don't like using heavy mitigation Round 1 but I felt I had to Beguile. I think it was worth it, as in the future rounds Thrawn + Probe prevented her from being able to reroll into anything too big. I got the Hailfire/TIE combo round 3 and while she killed Thrawn the TIE dice overwhelmed the board.

R3 v. Darth Vader - Terror To Behold/Greedo - Unlucky Mercenary: This one was very close. I ended with around 6 total health left across both characters, and I hadn't played against this deck before (whoops). Calling 1 for Thrawn is pretty good against this deck, as is 0. I had the Hailfire Droid Tank down Round 1, but I did not draw any supports in Round 2 which was scary. Probe was the MVP of this matchup. I never removed a Vader die until after I had gotten his hand down to 0-1 cards. In Round 2 I used Hidden Motive on a 3; it landed on the 2 which let him use the Bait and Switch to the 4 and then use Fear and Dead Men. Woof. He went into Round 3 with 5 resources and a discarded Darksaber so I called 5 for Thrawn and saw a Vader's Fist and a Rise Again. I took the Rise Again and had to deal with the Fist. I was flushed with resources for removal since I couldn't spend them on a support, and I think he was only able to get 3 total damage off of the Fist's first round. Round 4 I finally got the TIEs out and they and the Hailfire were able to finish off Vader.

R4 v. Darth Vader - Terror To Behold/Jawa Scavenger: This match was against a good player who was rolling very cold. I made a couple of misplays in my damage distribution and in my Thrawn calls but he wasn't able to punish me for it. Probe is a great card in general but against Vader it is really strong. I should have been calling 0 or 1 to get rid of his removal (which he explained to me after the game, and which makes sense) but I was still scared from the last game and I called mostly 2s and a 5. The first Probe took his two remaining cards (both were Fear and Dead Men) and the second took his The Price of Failure and an Isolation. The only removal I played the entire match was on an Ancient Lightsaber which indicates how poorly he was rolling, but also I think indicates the right way to play against Darth Vader - Terror To Behold if you can.

1 comentario

InfernoSquad 1

Epic deck. Nice work!