Simulador de robo |
---|
Probabilidades:
0% –
0%
más
|
Derivado de |
---|
Ninguno. Éste es un mazo hecho de cero. |
Inspiración para | ||||
---|---|---|---|---|
Palp/Watto | 0 | 0 | 0 | 2.0 |
Simulador de robo |
---|
Probabilidades:
0% –
0%
más
|
Derivado de |
---|
Ninguno. Éste es un mazo hecho de cero. |
Inspiración para | ||||
---|---|---|---|---|
Palp/Watto | 0 | 0 | 0 | 2.0 |
Not a fan of hasty exit in this deck. You have 2 power actions to do every turn, the roll outs and a rediculous amount of dice to resolve with palp. I think its rare that you claim the battle field which makes it a dead card.
I think triple threat would be a better option than tale of tragedy as well. There are many ways to turn dice that are less restrictive. Granted if you cant spot a sith, you've probably lost already anyway. But one that can hit more than just character dice or triple threat, which is one of my favorite cards, is a better version of manipulating dice.