Use the Focus, Luke! 7-0 Winner in a 20 player tournament

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
All in 24 18 4 1.0
It's a Jedi! 3 0 0 1.0
Rey eLuke 0 0 0 1.0
Luke at the Bar 0 0 0 1.0
eRey/Ackbar Budget Deck 0 0 0 1.0
Lukebar 0 0 0 1.0
Akbar Gamble 0 1 0 1.0
Use the Focus, Luke! 0 0 0 1.0
eLuke Ackbar HQ 0 0 0 4.0
Fish eLuke 0 0 1 1.0

Bayushi Sezaru 926

This deck was masterfully piloted by Federico "Ciop Skywalker" Boccati to a 7-0 win (5 rounds of swiss + top4) in a 20 players tournament held on December 18th, 2016 in Bologna, Italy, by GOBLIN.

I don't recall the exact matches of the swiss rounds, but in the semifinal Federico defeated Antonio Duranti in a fiercely fought mirror match, and in the final he defeated an elite General Grievous+Count Dooku (http://swdestinydb.com/decklist/view/5456/grievoussmash-2ndplaceat1stgoblinbolognatournament-1.0), piloted by Jack Giusti.

Gratz to Ciop Skywalker for the win and undefeated run!

61 comentarios

Bayushi Sezaru 926

The draw deck includes eight 1 symbols, and of course Admiral Ackbar has his own 2 and Luke Skywalker himself has other two 1: with All In you can set up very big turns leading to one-shooting of opposing characters, without a chance to hinder your plays.

Field Medic and Willpower give both characters a bit more health, while Riposte and Willpower itself bring a bit of surprise damage without having damage dice in the pool.

The classic Blue dice control package is here, with a full playset of Deflect to help deal with Han/Rey decks.

Leadership is a wonderful card with this assortment of characters: Luke almost always exhausts first, and if the Admiral's 2 is not needed, he can ready Luke for a potential second big swing.

Bayushi Sezaru 926

Errata Corrige: the battlefield actually used was Echo Base.

Elhannan 942

Interesting. I'm running essentially this deck: swdestinydb.com

I'm testing replacing Survival Gear with Comlink - rerolls and focus - and removed Dug In for Defensive Position. Is/was Rey's Staff a meta-call, or are people finding that removal special and/or the melee side worth it?

Oh, yeah, I went with Leadership also :3

Elhannan 942

Also, I'm an idiot. Datapad for focus sides. -_-

Bayushi Sezaru 926

@Elhannan, your deck is not shared, so I can't comment...

As for Defensive Position, I like it very much, and I will try it in my next build!

Comlink could be a fine replacement for Survival Gear, but I like the latter a bit more: it has one more useful die-side (no blanks!).

Rey's Staff wasn't a meta-call, really, but a I-don't-have-another-Luke Skywalker's Lightsaber call... :)

SpiffyMik1988 14

Met up with another local player tonight and he used this deck against my eJabba, eJango build. he won the 1st game, then I grinded out the next 2 wins hitting Luke as hard as possible early on. Now that I see where his deck came from, I am super proud of my build. Looking forward to using it at a tourny this coming friday.

ilpalazzo 1

What do you think about defence stance? I'm testing it for its versatility instead dug in. Hit and works very nice in this deck.

ilpalazzo 1

I like 1x Rey's staff. If necessary it can deal a lot of damages remaining a good defence card.

Bayushi Sezaru 926

@SpiffyMik1988, this deck could definitely suffer some Jabba the Hutt builds, specially with Crime Lord. Defensive Position could help with that. Anyway, the deck performed very well on the day, but it's far from the best build or even the best deck in the meta. There is no meta yet, after all... The pilot is an amazing player and much of the success is due to his great skill...

@ilpalazzo, Defensive Stance is a fine replacement if you expect lots of Han/Rey or even Jango Fett decks, and claiming the battlefield is harder. Rey's Staff definitely pulled its weight on the day.

maddenman 8

I have an issue with the Tabletop Simulator file for this deck - some of the cards when you play them have the wrong dice on top of them - is there a quick fix?

Bayushi Sezaru 926

@maddenman, sorry, I can't help you! I only play in real life, don't have the software... :)

Solo 1

Great deck, really solid, fun and balanced, i lost to him in the semifinal in an Amazing mirror match. My deck was a little bit more aggressive but less controll In Any case Great player, he deserved to win Ciao Davide! (Antonio)

Bayushi Sezaru 926

Ah ah ah, @Solo is a great nickname, Antonio! Gratz for your top4! Next time, the Force will be with you...

Elhannan 942

@Bayushi Sezaru yeah, oops on the deck link.

Currently sticking with All-in/Hit and Run, the combo seems to land more often and the card has utility on it's own, versus Leadership. Comlink is already doing good work. ^_^

Bayushi Sezaru 926

I definitely need to try Comlink again, then!

BigDaddyGoblyn 295

What about One with the Force? I really like the Die Sides on that one.

Bayushi Sezaru 926

@BigDaddyGoblyn, an early draft of the deck had one copy of One with The Force, but I eventually removed it: the cost is quite high in a deck that is already not cheap, and more often than not I had to discard it for rerolls.

Of course it is a great card, and it even comes with a pseudo-redeploy in a deck where Luke is often the primary target, but this deck couldn't regularly afford it.

Vinndi 1

since you have a lot of blue upgrades, what do you think about It binds all things?

Bayushi Sezaru 926

@Vinndi, It Binds All Things is another good card (this Awakenings first release is filled with good cards, with only a handful seeming unplayable...) I would like to include, but I can't decide what I'd cut for it. And it's awesome if played on first turn, so you'd really need to find 2 slots... Do you have any suggestion?

Vinndi 1

I run almost the same deck as you, except i removed the 2x leadership to include It binds all things because more often than not, i cannot use it because i need ackbar 2 focus dice to get big damage with Luke.

Bayushi Sezaru 926

@Vinndi, I can see your point: will definitely give it a try in one of the next iterations of the deck.

ilpalazzo 1

My consiseration after last tournament winner : Hit and run + all in = 6/7 damages (bifore attive Luke) Leaderahip lets me to defeat jango in one turn ... esagerata! If you use ackbar you must use this card. I think this is the best upgrade's setting, try it. (Event cards are more customizable)

Bayushi Sezaru 926

@ilpalazzo, do you mean using both Leadership and Hit and Run? Deck slots are a bit tight... Also, would you elaborate about the upgrade setting? My last iteration has just 12, and I am thinking about dropping other two to accomodate two more events...

ilpalazzo 1

I think you're upgrades setting works very well. Datapad and jedi'robe are necessary to change ackbar'dice. Hit and run + all in is amazing combo . I cut off reposte and will power to insert 2x hit and run and 1x force protection. This deck needs to play a lot of games to learn how it works but it is very strong and can balance unlucky dice throws.

Bayushi Sezaru 926

@ilpalazzo, I am definitely with you: what I like in a deck like this is the mitigation of bad luck it brings. I prefer such an approach to the Jango Fett+General Veers "roll-well-with-Jango-and-smash-everything" way of thinking...

Cbosox12 44

Can anyone confirm how well this deck fairs against eJango/eVeers?

Bayushi Sezaru 926

@Cbosox12, the matchup vs Jango Fett/General Veers depends upon the number of "god-rolls" Jango Fett makes. If he manages to roll constantly 6-7 damages in the early game, nothing can stop it...

Jango/Veers is quite like mono-red in MTG: it is explosive and can easily win VS anything, but needs the right draw (easy in Destiny) and rolls.

If Jango doesn't god roll, Luke Skywalker/Admiral Ackbar have more health (counting Field Medic and Willpower) and a stronger late game...

Horicuhi Satsu 1

Thanks for posting this deck! I went 4-0 at the local small tournament today and really enjoyed it. My list was 2 off from yours I removed Force Throw 1x Dug in for 1x Defensive Position and 1x One with The Force

I considered changing Rey's Staff for a second Luke Skywalker's Lightsaber but I felt like it only being able to play on Luke was a downside and decided against it. Would love to know if/what changes you might have made. It played so well.

Bayushi Sezaru 926

@Horicuhi Satsu, I am glad you enjoyed playing the deck!

I am testing various modifications without varying the basic structure (12-13 upgrades + 17-18 events).

The cards I am toying with are:

Nowadays the meta is mostly aggro (due to the tournament rules and Jango/Veers being so solid), but there are also strong control decks out there (Jabba + Vader or Dooku). Luke/Ackbar is more a mid-range deck, and I feel it needs to adapt a bit to be able to compete with these extremes...

Horicuhi Satsu 1

@Bayushi Sezaru I played 1 aggro and 3 midrange. I crushed Jango/veers on stellar rolls by me and then in the 2 fun games after got crushed by Jango and a jetpack. I think this deck has enough burst if the rolls work right to keep up, as long as they don't get god rolls.

I think more than one Defensive Position is wrong but the 1 I played was amazing.

I suggest trying 1x One with The Force It was great for me all day. being able to pitch a jedi robes and paying 2 for a crazy good upgrade was worth it. I was happy with all of the sides besides disrupt, and being able to focus it up to 3 damage was nice. Thankfully I never had it Deflected.

mikebiewer 1

Rules question here. With Leadership if I roll out Luke with 3 upgrades on him, when should I use Leadership and what all becomes ready again? Is it just his character die or all the upgrades?

And do you bring out the event after you've resolved Luke's die or can you ready it while die are still in the pool?

How do you use it?

Bayushi Sezaru 926

@mikebiewer, Leadership readies a character, and you can play it at any time you see fit: the character's card is readied. Then, when you think it's most useful (probably but not necessarily after you have all your dice back on their cards), you can activate the character again and roll all its dice (character and upgrades).

@Horicuhi Satsu, your experiences match mine: Jango/Veers is so explosive, and can definitely crush Luke/Ackbar with good rolls. I am wondering if 1 or 2 Dodges are worthy of deck space. As for One with The Force, it is one of the best blue cards, and it surely has a place in any deck were a Jedi is the primary target!

mikebiewer 1

@Bayushi Sezaru Thanks for the info.

As far as Jango/Veers @Horicuhi Satsu...I play that deck a bit too and frankly, if the dice are hot, your screwed no matter what. However, a couple of well placed Deflect and Use The Force to mitigate a couple of the base damage die will slow it down.

Jango is mean, but it's Veers 3 sided base damage that can really make Jangos Jetpack horrible to deal with. So, be wise in who you throw your All In swings at when facing that combo.

Also, if you are fortunate enough to get One with The Force out, you can always change the side to and use Force Misdirection, which is basically a Dodge.

How I wish hero's got Tactical Mastery. ;)

TakeoSVK 26

Hello all, is there a new better version of this deck?

TakeoSVK 26

To be more specifi, I would like to know if you are playing It Binds All Things, Hit and Run, One with The Force in this deck and if yes, how many copies of these cards and what you cut for them.

Bayushi Sezaru 926

@TakeoSVK, there are many new versions of the deck, not just one!

I am trying to find a balance between managing hyper-aggro ([Jango Fett]Jango(/card/01021)/[General Veers]Veers(/card/01004) (which probably needs cards like Defensive Stance and/or Dodge) and control match ups. As soon as I have a definitve, tournament worthy version, I will post it! :)

TakeoSVK 26

@Bayushi Sezaru This is exactly what I meant. I don't have enough possibilities to playtest this deck, so I was looking for experiences of other players. :)

JediKnight 1

@Bayushi Sezaru Very good deck and it's also funny to play! Thanks for sharing and you gave also a very detail wrap-up of the strategy and the decisions beyond the build! This is very usefull to newbie like me! I think a lot about this deck and I'd like to ask: Kit di Sopravvivenza is given to Luke or Ackbar? Mordi e Fuggi...what about leaving a Comando and a Distrazione di Forza for 2 of them? Thanks!

Bayushi Sezaru 926

@JediKnight: in my latest iteration of the deck I did exactly that: 2 copies of Hit and Run have become staples of the deck! I removed a copy of Leadership and a Use The Force to make room.

As for Survival Gear, I am not fully convinced they're needed (the could become Defensive Stance or even It Binds All Things... If you cut a Leadership, anyway, you could put Survival Gear and/or any not bue-requiring upgrade on Admiral Ackbar: you opponent should choose Luke Skywalker as their prime target, so your investment should stay more in play anyway.

JediKnight 1

@Bayushi Sezaru I'm playing with my version and indeed it''s very solid and most important fun! Luke has a lot of survability and in my local meta (I play in Rome) I had some serious problems with jango/jabba/trooper deck with the combo Famigerato / Asso nella Manica / Signore del Crimine which killed Luke 3 times...there something I can do and I didn't because I'm too inexperienced (noob) or I need some specific card to counter it? Thanks!

Bayushi Sezaru 926

@JediKnight, glad to hear you're enjoying playing with the deck!

That is indeed a nasty combo, but in my experience it is not going to happen quite often! They'd need 5 and they should roll the on Crime Lord. And that shouldn't happen more than 1/3 of the times...

If it is the case, you could play Scouts, and use a little on your opponent. Another option could be using Admiral Ackbar's when you notice your opponent is repeatedly keeping the same 1-2 cards in hand when the round ends.

In this hyper-aggro meta, though, I feel Ace in the Hole/Crime Lord is a bit slow: you should tell your friend not to use it... ;)

bieser101 1

So I played this deck against a Rey and Qui-Gon Jinn deck and ran 0 - 3. Not sure if I am totally satisfied with one main attacker but I am going to give it another try this weekend.

Rebels Cantina 5

@Bayushi Sezaru

Played this today at a local OP. We went 3-2 against eBala-Jango-Trooper (1-1), 4x Stormtrooper (0-1, down to the last roll after killing 6 Stormtroopers) and Grievous/Dooku (2-0).

Added:

Comlink x1

It Binds All Things x1

One with The Force x1

Defensive Stance x2

Hit and Run x2

Subtracted:

Datapad x2

Dug in x2

Survival Gear x1

Force Throw x1

Riposte x1

Tummi92 1

I have seen using a focus die to turn akbar into the 2 focus side and then using it in the same action to turn Luke's dice. Can we do that within the rules?

Bayushi Sezaru 926

@Tummi92, it is a legal play: once you decide to resolve a symbol on your dice, you can resolve that symbol on any die, even on ones that didn't have the symbol when you began the resolution.

@Rebels Cantina, it seems you've been a dice roll away from a top cut! My current Luke/Ackbar build is similar to yours (I have 2x It Binds All Things, but no Comlink). I feel in the current meta this deck is a solid tier 2...

TakeoSVK 26

@Bayushi Sezaru What decks do you consider to be a Tier 1? (except the Jango/Veers and eBala/Jango/Trooper)

bieser101 1

So I played at the local place this weekend, I took out 1x All In and put in 1x It Binds All Things and I won 6 - 0 3 against a Kylo Ren/2x Nightsister and the other 3 against Bala-Tik/ Nightsister/ and 2x First Order Stormtrooper. It got pretty close on some of the games but dishing out 6+ damage in one swoop was nice. I have to figure out how to get more resources, but I have really started liking this deck.

Rebels Cantina 5

@Bayushi Sezaru

Definitely solid tier 2 but it could be back-end tier 1 if you roll right and take full advantage of both Leadership to have Luke go twice in a turn!

Vader/Raider, Jango/Veers, Han/Rey, eBala & co. will cause it problems but as far as facing any Tier 2 decks, I think it may have a leg up on the competition.

I have to try it against my Rey/QGJ and Ackbar/Leia

PS -- I'm thinking of dropping the Comlink for another It Binds All Things.

It helps more with resources and if you have two out, you can activate them both at once.

How often do you upgrade Ackbar to more than one?

Bayushi Sezaru 926

@TakeoSVK, tier 1 are definitely eJango/eVeers and eBala/Jango/Trooper, with eVader/Raider and eHan/eRey slightly behind. These are, anyway, the most represented in tournaments.

@bieser101, glad to hear the deck served you well and you enjoyed it!

@Rebels Cantina, this deck can indeed win games against tier1 decks, and win tournaments (and, more importantly, I consider it a fun deck to play!), but you need the stars to align a bit... the only real "power play" it has is Hit and Run into All In, with Luke's dice already in the pool and uncontrolled by the opponent.

As for the Comlink, I'd definitely prefer a second It Binds All Things.

Rebels Cantina 5

@Bayushi Sezaru I would consider another great play is when you get off a successful Leadership.

This deck is definitely a lot of fun to play, and one of my favorite "tier 2" decks.

Bayushi Sezaru 926

@Rebels Cantina, Leadership can lead to great plays indeed, but by "power play" I mean something your opponent cannot mitigate (such as Jango's activation due to his ability, or Holocron into the special of something powerful such as Mind Probe...

Aydos 1

@Bayushi SezaruAny tips on

1.Taking the Battlefield at the start or not?

  1. What to mulligan for on your opening hand?
  2. Upgrade layout for your heros?

I am fairly new and trying to get the tech/strats down and this looks like a lot of fun and luckily I pulled everything needed for it give or take a trade or 2. Thanks for sharing this.

Aydos 1

Sorry I broke my numbering above when making my list of questions lol.

Bayushi Sezaru 926

@Aydos, with only three dice, the choice for the battlefield is often in the hands of your opponent... Anyway, the choice depends on the deck type and battlefield your opponent is playing. Against aggro, going second and starting with 2 On Luke can be invaluable. Against a Hyperloop deck, avoiding his field can delay the set up of the combo... So, you have to judge on a case by case basis.

In the opening hand I look for It Binds All Things (the current version includes two copies) and a 2-cost blue upgrade, and some mitigation.

Rosalvos 240

@Bayushi Sezaru can you post the actual deck list? :) Pls

Bayushi Sezaru 926

@Rosalvos, I might, when it finally takes a definitive shape!

I am not quite satisfied with it, at the moment (I am not satisfied with any three-dice list: not even Vader/Raider or Hyperloop: they seem a little too prone to being controlled by heavy die-control decks such as eBala/Jango/Trooper), so I keep fiddling and switching cards...

Rosalvos 240

@Bayushi Sezaru Oh, i see. I'll test some cards, but i want to ser your list haha..

Reklawyad 65

@Bayushi Sezaru I seem to be running into the same issue with this deck as well. I've run something not exactly like this but similar and it's been hard fought battle against a more control Vaider/Raider.

I ran three "mock games" against it last night, and Bader won all three hands down.

I love the potential it has though, hit and run then All in after you have activated Luke and gotten a focus is nuts.

Bayushi Sezaru 926

@Reklawyad, in my experience the worst match up is against eBala/Jango/Trooper: the sheer amount of dice control it packs is deadly for this deck...

Reklawyad 65

@Bayushi Sezaru I will have to agree, any control deck is murder against this deck. Last night I played against a Jango Jabba, with horrible rolls from Luke, and removal of Ackbar die, it seems to flounder all over the place. Hopefully it's something that can compete in later on down the line, but I think it's a lower tier deck right now given all the removal that's out there. I was able at the end to put up 12 damage from just Luke, but it wasn't enough as I was able to get crime lord off without any removal from Blue and Red, I'm almost thinking of switching to Padme, but then I lose all this good red cards hahaha

Bayushi Sezaru 926

In this meta, this deck is definitely Tier 2. It has the potential to win in smaller local tournaments, but too many pieces need to fall in the right places...

In my experience, the only light side deck showing tournament potential is eHan/eRey... (I absolutely despise Hyperloop, and feel that ePoe/eRey is slightly worse).

The only chance, it seems, is surrender to the Dark Side...