Masked Murderer's.

Simulador de robo
Probabilidades: 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Masked Murderer's. 0 0 0 2.0

HeyItsBR 62

Jango / Veers is DEAD...The future is 2 Troopers & Jango, And the future is NOW!

I mean seriously who care's about Veers anyways? We only see him like twice in ESB. Ok granted he is the man with a AT-AT. And Sure he wears a cute helmet & goggles, But that is all in the past!

This deck has more HP and more damage with all the same DH-17 Blaster Pistol , F-11D Rifle , Holdout Blaster , & ofcourse Jetpack that we all know and love from Red and Yellow weapons. Along with the mitigation that come's with Electroshock , Flank , He Doesn't Like You , The Best Defense...

These boys wreck face, No need to tell you how amazing Jango Fett is because you already know. I don't have to tell you how cool First Order Stormtrooper are because I mean look at them! And sure they miss a ton but that is where Nowhere to Run come's into play. (Example) Your ballin you have a few Holdout Blaster , a Jetpack or two loaded on your guys and you roll 5 blanks no worries! just chuck down Nowhere to Run and bash there skulls in. Datapad is solid in this for a few reasons, You need resources for sure because the Troopers have that pay for 2 side and ofcourse who doesn't like more money. Rebel War Room Help's you get those pay for 2 situations.

Dodge is a thing! People laughed at this card at first but slowly being used more and more as the meta calls for GUNS BLAZING!

This deck is wrecking at my local shop and killing it in the tourneys. So try it and let me know what you think down below. If there's changes you think I should make let me know. If you hate this deck let me know.

8 comentarios

Cadrio 1

I've been playing eJango / eVeers since the game's launch (not because I like it, but because it's the best I can afford), and it's been a few weeks since I'm really trying to make eJango / 2x Troopers work, but seems that it just doesn't have the right amount of Attack/Speed and Damage mitigation to compensate the lack of Veers dice.

My version of it is quite different, but follow the same principles (which I believe is to keep Jango alive as long as possible); but it always felt like I was just struggling to survive instead of actually making a stand against the opponent.

I believe that your most "polemic" choices on that list is the use of "Dodge" and "Nowhere to run", which are both very high costing cards for the resources generating capability of an aggro deck. Specially when you'll need to spare these resources to provide enough equipment for your three characters.

I might try this list on Tabletop to see how far it goes, but I don't think I would risk joining a tourney with it. Peculiarly after my latest experiences with the trio. :P

Hennessy 40

Good Idea, wrong decklist imo. You need Mustafar base, you answer mundane actions to delay activation from opponent by rolling your troopers (aswome thing as they have three base damage, so you have more chance to hae base when rolling jango with jetpacks). Thus, you also can claim despite the fact that second trooper is not rolled, as who cares, you have mustafar :) I literally almost never lose the control of battlefield with Jango/Troopers.

Lastly, only two cost cards you should play are blasters, riffles and maybe one grenade. Do not even bother to touch datapads and anything else more expensive than one. Double dodge is bad, nowhere to run is bad, flank is bad, pobe is bad... heck a lot of events is wrong here and nother lot is missing.

Cadrio 1

@Hennessy I share you opinion about Dodge and Nowhere to run as I already stated; but Probe? Probe is just awesome! It costs 0, discards most of the opponent's removal stuff and also works as a stalling tool when you want your opponent to trigger your Jangod Rolls.

By the way, separatist base (Mustafar) is just bad. Despite being unblockable, the fact that you can't choose the target make it too easy for the opponent to minimize the effect of it. Also, you don't always want to claim that fast, and leave your opponent to cast countless actions and rerolls to bring you down for the next round without being able to answer properly.

Hennessy 40

Probe is good only if you do not know what to do with free spot, sorry. Yes, it is usable cheap card, but I would not trade any of cards on my list for it and I have 10 slots different than OP. Stalling as I said is no big deal, you just roll your troopers, play upgrade, use hunker down... you have a lot of actions to do actually and than, if you control bg, you can pass, most of the decks are not able to do more than you without any activation of character.

Mustafar is not targeted. However, if you want to win the game, you have to kill everything. It brings you 1HP closer to victory every single turn. It is just awsome and usually I do 5+ damage with it during the game, which is massive. You can run Frozen Wastes, but I have already 11 dice mitigation events on my roster + On the Hunt, so I really do not need FW.

Cadrio 1

@Hennessy Would you mind sharing your mainlist with us?

Hennessy 40

HeyItsBR 62

@Cadrio```@Hennessy And this is exactly why I love this site, I appreciate your input fella's. And agree with you on most part that Dodge and Nowhere to Run are to expensive, But with the meta being in the state that it is. These cards are viable I think I will drop down to x1 of each and throw in Dug in x2 let me know how do you feel about that? Again thx for the input.

Hennessy 40

The issue with 2 cost events is that you will have never resources to play them. You just have to play upgrades first three rounds at least, the best ones are for 2 (jetpack and riffle). From this reason, you should use mainly events for 0 or for 1 at max.

Second, in current meta, I find the best tech card to be On the Hunt. It negates Dug In and really annoys blue decks. Plus it still works as one die removal for 1 resource, which is good.