Simulador de robo |
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Probabilidades:
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más
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Derivado de | ||||
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Bearded Bears | 4 | 3 | 2 | 1.0 |
Inspiración para | ||||
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Bearded Bears | 7 | 6 | 8 | 3.0 |
stranglebat 832
hit and run deck that leverages the threat of snap with carbon freezing to give baze time to become a god of ranged damage.
recently cut c3p0 due to all the modified sides and the fact that baze always just rolls damage.
1st Edit : Took the 1.0 List to a tourney with 10 attendees and went 3-1 taking second place.
G1: vs eVader 2.0/eFN2199. Easy match up, they accidently roll a ranged side and they lose a character. Sensor Placement does alot of work against young vader and snap taking their resources cripples them. 1-0
G2: eQuigon/eRey. It feels around 50/50, You just have to focus on getting enough upgrades out and focusing down Quigon to keep him shieldless. I lost to a roll of 9 damage on rey with vibro knife makashi training and lukes saber 1-1
G3: eLeia/Baze: Very similar deck but with snaps battlefield control and the freezing chamber i kept baze out of the fight and held up my turn with hit and run and its a trap to blow out Leia when she rolled damage. 2-1
G4: eKrennic/Death Trooper: Lock down was an issue for him getting an early dice advantage but otherwise i think mono red villian can struggle with the dice control. Keeping snap alive really makes krennic struggle as does using sensor placement to resolve krennics disrupts against himself. Came down to baze with 2 overkills and a IQ vs death trooper with with a hold out and i had a planetary uprising in play. 3-1
Changes Out Suppression x2 . Surgical Strike x1 In: Field Medic x2 Logistics x1
I made the surgical strike change before the tourney as testing TTS showed me i can sometimes struggle on resources and I wasn't sure if there were any support decks in my meta yet. Suppression felt lack luster. it was a bit slow and took away from my dice which made its a trap worse. Field medics are in now to help recover on games where baze takes a big hit early.
5 comentarios |
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It hasnt done too bad except against a phasma/enforcer/trooper list which felt like a bad match up. Otherwise 3 chars had at least one low character you can usually take out r1 or r2 |
I would love to run this deck! Now just to get one more each of Baze and Snap and a few more red upgrades... |
Out of curiosity, other than the possibility of being limited by your collection, what makes you put in IQA-11 Blaster Rifle over A180 Blaster? At the expense of a resource side and a slightly better modifier, you essentially get IQA's special x2, with two more ways to use that special |
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Did you use it against a three characters deck? How was it?