Simulador de robo |
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Probabilidades:
0% –
0%
más
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Derivado de | ||||
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Palp and Watto | 0 | 0 | 0 | 1.0 |
Inspiración para | ||||
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Two-Face | 2 | 1 | 1 | 1.0 |
Palp/Watto | 0 | 0 | 0 | 1.0 |
YOUR Destiny | Gauntlet | Unlimited Power | 2 | 2 | 0 | 1.0 |
ePalpa/eWatto Y&C | 0 | 0 | 0 | 1.0 |
5-1 Standard Seattle GQ, Palp/Watto (1st Place) | 0 | 0 | 1 | 1.0 |
Zombane 445
I call this deck "Two Face" because of the coin flip chance of getting the resources to ramp from Watto's power action.
Ok so here goes the write up. I can't remember much but this is what I can remember!
Game 1: vs Wat/Jabba/Sentinel
So this game I managed to get both Force Storms out turn 1. This was done by Watto rolling out in 2x +2 resources. I then P/A into a resource. This meant I had 6 resources. I played the first Force storm and rolled out Palp. I then claimed a resource from Palp and played Forbidden Lore and got the second force storm down. My opponent couldn't recover from that point.
1-0
Game 2: vs Nute/FOST/eWatto Fat Firespray
I don't remember much of this game but Nute didn't have much of an effect thanks to my Watto being on point. Another game where Force Storm did work. I actually killed Nute last with a 9 damage Free-For-All
Game 3: vs Padme/Bousch
This was a blow out. An early Grappling Boa and Moxie meant I had no resources and no ramp. I lost quickly!I predict that this deck will make waves and is definitely one to watch out for!
2-1
Game 4: Luke/Padme
I don't remember this game, sorry guys/gals!
3-1
Game 5: Padme/Yoda
This was an interesting game. Watto died fairly early on but not before he had given Palp some upgrades. Palp had Soresu Mastery and Force Lift and this lead to a 4 or 5 turn stall where neither of us could do any damage to the other. This was eventually broken by the appearance of 2 Force Storms to give me the win. Man I love that card!
4-1
Game 6: ePiett/Phasma
Interesting pair up and certainly gave me a run for my money, but I think the Palp ramp was too much and he couldn't overcome Bacta Therapy and Free-For-All
Final result 5-1!
My take on this deck was that I didn't like the other versions with loads of crap upgrades just for health. I think all that does is make you lose more slowly. I think the +1 health thing is obviously essential but every upgrade should either do damage or keep Palp alive.
Feel free to comment!
16 comentarios |
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No protective suit or unshackle?! |
I dont see you mention Fist at all in your summary. Did you find yourself not playing it? |
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In fact |
@Zombane, thanks for the write-up. I was the one playing Padme/Boussh in R3. I think a big part of your loss was also due to the fact that Watto's PA missed 3x for you. A good Scruffy for your force storm was just the last nail in the coffin. We'll play a rematch on TTS sometime if you can. |
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Great list and write-up! Question: How often was Forsaken online? |
Salt Flats cannot turn Watto's dice. He is not a leader. However, being able to turn Palp to focus to get watto's dice to play well is always a good thing. |
Have you considered using A Tale of Tragedy to fix Watto’s dice? Seems like it could be a pretty good mitigation card too, in a pinch. |
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I tried almost a mirror of this deck tonight and had a lot of fun. Stifle is definitely great to add over having both Vader fists in there. |
I love this deck! I would love to see a write up! Did free for all ever go off? Do tell!