Simulador de robo |
---|
Probabilidades:
0% –
0%
más
|
Derivado de |
---|
Ninguno. Éste es un mazo hecho de cero. |
Inspiración para | ||||
---|---|---|---|---|
Talzin Commandos | 0 | 0 | 0 | 1.0 |
Mama's Mandos - 16 man SC in Sarasota, FL. 3rd Place | 3 | 1 | 7 | 1.0 |
Mando Commandos. Beni variation | 0 | 0 | 0 | 1.0 |
aasenb 685
I won the Olympic Cards and Comics Store Championship in Lacey, WA on 7/21/18 with this deck. 9 players, 4 rounds of Swiss, top 4 cut.
round 1: Cassian Yoda mill. Close game, killed Cassian quickly but Yoda started tanking up. Eventually won on time after my opponent got frustrated and wasn't able to stop the damage. Win
round 2: Brandon; eSnoke eThrawn. Vehicles deck. He didn't get the vehicles he wanted early enough seemed like, I was able to overwhelm and kill Thrawn in round 3. He didn't have dark ritual before I was able to kill Snoke. Win
round 3: Marcel; eLuke3 eYoda. Put a lot of early damage into Luke, with the power actions from the Mandalorian and solid rolling. He ended up needing to use Luke's dice as shields instead of damage since my damage output was so consistent. Win
round 4: Cody; eThrawn eSnoke. Cody had a great start and was able to get out an Arc, a Z95, and a Fang quickly. Planetary showed up soon after and I wasn't able to kill Snoke before I went down. Loss
Top4: Marcel rematch; This one went quicker than the first, the damage was good and fast and I don't recall having much damage on any characters before I took it. Win
Final: Cody; Cody scooped game 1 I think in round 3 or 4, I was just rolling really solid and pinging the Mandalorian PA twice each round consistently.
Game 2 came down to the wire, I had Talzin and 1 Mandalorian left and it came down to him re rolling Planetary twice and not getting the damage to kill my characters off. I had claimed and only needed to power action next turn to win. Very close and a great series with Cody.
I would try and fit in 2 Frightens if I had to revisit this deck, they would have helped a great deal with the blue hero decks I faced. Mandalorian Armor was cut for Mandalorian Vambraces the night before, which ended up being huge.
Please leave any comments if you have questions. This deck is great fun and has a ton of consistency.
24 comentarios |
---|
|
|
I’ve played against this deck piloted by aasenb at our LGS. The damage output and consistency is insane. Definitely a force to be reckoned with. |
9 Players and a cut to top 4, how does that work, I thought there needed to be 17 for a cut? |
Wow same idea I had but didnt think of the Holo and accompanying cards. My design was more 1 drops and removal upgrades, Jetpack. But the principle seems to be the same. Get as much damage through NOT needing to roll dice. Curious why no Bardotan Sphere considering Mothers ability. |
|
This same deck won our SC today, 14 players with no cuts and went 4-0. Good player as well as good deck IMO |
Hey im interested in putting this together and giving it a whirl, I was wondering if you could explain a bit more about the deck? What you mulligan for? Gameplan of the deck? Do you prioritise the mandalorian power action over everything? |
All 3 characters have good damage sides, so hopefully minimal fixing is required. I brought Rift Valley - Dathomir with the intention of not having the choice of battlefield. I would prefer to have get the shields (typically put them on Talzin) and make the health pool even larger, since this deck does not claim much. I dont prioritize the power action, but it's fairly straight forward to get it off twice. Near the end of the game you may not be able to do so, having typically discarded the chance cube or holocrons for re rolls or something? That's where Armor Plating is super useful, basically a force illusion you dont need to mill yourself with. I typically was in a position to use the PA to kill characters. I won the final by claiming and then dropping a holocron onto a character to do the final damage. It's similar to Backup Muscle in that regard (guarantees a kill in situations you are able to claim). |
Awesome deck! Playing around with it now. Talk to me about the Mortar Gun. I'm leaning towards Force Wave instead as it's also odd, also puts hate onto multiple character decks but works MUCH better with your holocrons. Thoughts? Also cutting the hidden motives for more reliable 1 drop removal. For Talzin's ability and consistency. |
|
|
|
What are your thoughts on Crystal Ball in this build? |
|
|
Cheers Claus Staal at YOUR Destiny! |
|
|
|
|
no redeploys in the deck? |
|
|
Good job with the win. But the Sith Holocrons seems like a waste to me. You don't even have Force Wave for them.